Dragon Quest Discussion Post 03/29/2019 Act 25 Comments I’ve been meaning to make one of these for a while, but I have SO MANY THOUGHTS after finishing DQ11 that this seemed like a good time. RPGs, Video Games discussion 25 Comments David says: February 2, 2018 at 12:24 pm I really dislike how isekai story authors feel the need to write stories with explicit RPG mechanics. It almost always leads to a dry story filled with useless minutiae about skills. Reply Report comment illhousen says: February 2, 2018 at 9:48 pm I’m mostly baffled over why it’s so prevalent. Like, sure, power fantasies, I get it, but there is a lot of ways to turn your SI into god when you’re the author, so why this particular gimmick? Was there some genre-defining story that everyone now copies or something? Reply Report comment Nerem says: February 5, 2018 at 8:14 am That story was called Dragon Quest. Reply Report comment Act says: February 5, 2018 at 9:43 am Off-topic, but Dragon Quest 5 was very good. Reply Report comment Nerem says: February 6, 2018 at 6:03 pm Have you been playing DQ5 remake or DQ5 original? You’d probably understand more why America went for FF over DQ if you played the originals of both. The early games of DQ were SUPER ROUGH and had a lot of incredibly unfun design decisions. And then DQ6 and 7 were incredibly poorly made and even Japan ran screaming from the series for a while. Reply Report comment Actislazyandwontlogin says: February 6, 2018 at 6:38 pm Original of the first trilogy, remakes of the second. I’m enjoying 6 :× Reply Roarke says: February 6, 2018 at 6:48 pm I want royalties on this gag. Reply Nerem says: February 6, 2018 at 7:07 pm I hear people liked 6’s remake. It probably helped that it didn’t cost over 130 dollars to buy. DQ7’s big issue is that it’s super slow and tedious to actually travel around and there’s a TON of travelling around and the plot is very slow and not all that interesting. Reply Act says: February 7, 2018 at 10:28 am All I know about 7 is that it has a playtime of over 100 hours and I’m morbidly curious as to whether I can get through it or not. I have seen a decent amount of people say it was long but engaging enough to get through, so we’ll see. Reply Nerem says: February 7, 2018 at 1:18 pm Get the remake if you value your sanity. My frirnd who loves DQ had to play the remake version. It fixes a lot of those issues I mentioned. Reply St. Elmo's Fire says: February 7, 2018 at 1:32 pm Methinks it is perhaps time for you to take this to a discussion post. Reply Act says: February 7, 2018 at 1:48 pm Eh, the notifications are only going to me and I don’t really care. I’ll probs do a DQ overview post eventually. Reply illhousen says: February 5, 2018 at 10:24 am I’ve heard that Dragon Quest was weirdly influential on certain kind of Japanese media, but I would like details. Though I’d say it still doesn’t explain the love for mechanics. Like, D&D was influential in fantasy circles as well, codifying the portrayal of various character races and archetypes, but it’s not like many authors outright used Vancian magic or talked about stats and levels in the narrative. Reply Report comment SpoonyViking says: February 5, 2018 at 12:32 pm “Dragon Quest” is sort of like the Tolkien of JRPGs: not the first videogame RPG ever (the “Ultima” series, for instance, came first), but it basically created the JRPG genre. Reply Report comment Act says: February 5, 2018 at 1:55 pm At risk of sending this thread careening toward a completely unrelated discussion, I wonder why FF got bigger in the west than DQ. Every DQ game I’ve played is better than every FF game I’ve played. I’ve been working my way through the DQ catalogue from the beginning on the advice of smallestbrother (I’m on 6 now), and even the first few were quite cute and entertaining, while FF always has left me feeling like I wasted my time. Reply Roarke says: February 5, 2018 at 2:16 pm Could have been a localization issue. Early localization and marketing was hit-and-miss enough that even a better game wouldn’t necessarily become popular or even well-known outside Japan. It took Fire Emblem until like 2003 to cross the ocean, for instance, and that series is goddamn spectacular. Reply Y says: February 5, 2018 at 11:35 pm Yeah this is exactly right, the first game was released in Japan in 1986 but not in the US until 89; wikipedia doesnt say if it was ever even released in Europe/Australia. The fourth one, a NES game, was released inthe US two years after the SNES was on the market, and I know for a fact that one was never released in Europe/Australia until the DS remake. Probably most other games have stories like that. Reply Nerem says: February 6, 2018 at 5:03 am I never really liked DQ. It’s the gameplay. Well, not completely true. I adore DQ Monsters. The main series is largely just kind of mehly generic gameplay-wise. It does have some good story, but eh I just don’t feel it a lot of the time. Reply Roarke says: February 6, 2018 at 11:26 am Yeah, there it is. A three-year gap is way too long, especially in that time period. Heck, maybe Final Fantasy came out in the States earlier, despite having been made later. By 1989, a lot of RPGs like Wasteland, Bard’s Tale 1-3, and NetHack had already shaped Western perceptions of what an RPG should be like. It wouldn’t surprise me that DQ was too little, too late. Reply Nerem says: February 6, 2018 at 6:01 pm And then Final Fantasy 1 came out less than a year later in America and way a lot more impressive gameplay and story-wise. Reply Nerem says: February 6, 2018 at 5:04 am A lot of early parodies of DQ in Japanese media directly used the mechanics, and it stuck. It just became the idea of going to a fantasy RPG-eque world ALSO means the mechanics existing too. A really famous show actually was just straight up Dragon Quest but as a really funny parody. Reply Report comment CrazyEd says: February 6, 2018 at 8:04 am A comedy or parody can get away with a lot of stuff that wouldn’t fly in a serious story, though. Reply Act says: March 29, 2019 at 3:14 pm First of all SPOILERS SPOILERS seriously you NEED to go play DQ11, including clearing the postgame/Act 3, before reading this, because unlike past DQ games this one is super story-driven at the end. SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS ANYWAY. So a lot of people seemed confused by the specifics of the True Ending, but I think it makes perfect sense in conjunction with Word of God saying that the timelines devour each other. When you go back the first time and create a ‘better’ timeline, the old doomed timeline is absorbed into it — hence all the people experiencing a weird de ja vu as you play through the good timeline. However, sending Serenica back doesn’t create a new timeline — it fixes time paradoxes in the good one. We know that a) the Luminary is a descendant of Erdwin and Serenica and b) Veronica and Serena are reincarnations of Serenica, but in a timeline where Erdwin dies and Serenica becomes immortal, neither of those things are possible. We also already know that Erdwin & Co. cannot defeat Calasmos. When Serenica goes back, she saves Erdwin, but they still seal Calasmos instead of defeating him, meaning Mordecant is still corrupted. But this also means she and Erdwin can live out their lives, fixing the problem of how the Luminary is their descendant as well as the problem of Serenica not dying. That timeline is then absorbed into the past of the good timeline, completing it. Meeting the Yggdragon and becoming the first Erdrick is thus only possible when the three timelines converge. The Erdrick of DQ3 is the descendant of the Luminary, who has become legend by the time of DQ3 — as evidenced by his mother reading the two books (which, I think, are the tales of Erdwin and the Luminary respectively) (They’re also red and green, implying one was written by Veronica and one by Serena.) The protag of DQ1 picking up the sword of light during the Yggdragon’s story where she talks about herself maybe falling into darkness implies the Dragonlord’s dragon from the first game is a corrupted Yggdragon… which makes sense, considering you have to cross a rainbow bridge after collecting relics to reach him. So 11 is actually a prequel to the Erdrick trilogy, setting the events and creating that world. Reply Report comment Act says: March 29, 2019 at 3:17 pm SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS okay should be past the sidebar now The one thing that I thought WAS up in the air, that I kind of liked being up in the air, was whether the Luminary remembered the doomed timeline or not. I think you could argue either way. Personally, I like to believe that he did — seeing all that destruction and, more importantly, making the decision not to tell anyone in the good timeline, makes him a lot more complex. A conscious choice to keep it to himself is just really interesting to me. It makes me like him more. Reply Report comment Act says: March 29, 2019 at 3:28 pm MORE SPOILERS YE BE WARNED also for DQ8 here I think DQ11 did a lot of things really really well. For one, and this was also true of DQ8, I think the writing team did a spectacular job of wrapping up the main plot while leaving some niggling questions for the postgame that left the main game still very complete. In DQ8 it was the question of where the Hero came from, why he was immune to curses, and what was up with Munchie — in DQ11, it’s Erdwin’s Lantern, the little spirit dudes, and where Mordegon came from. In both cases, the game was able to lean hard on the ‘who cares, we have to save the world’ nature of things as a way to make you forget there were some underlying things that hadn’t been explained. In both cases, the game was still complete without totally wrapping up — we’ve talked a bit here about the difference between sequel hooks and shipping something incomplete, and DQ8 and 11 are both stellar examples of that difference. The other writing thing I really liked about 11 was how subtle it was about the real horror of the doomed timeline. I think it relied on the meta to push you through the time reset — you want to see the postgame after all — because I personally really really was anti-time-reset when it happened, and looking around the fandom I wasn’t the only one was seriously considered just not doing the postgame. But as you play through Act 3 you kind of start to get a sense of how total the destruction in Act 2 was that you didn’t get playing through Act 2. For me, it hit home when you get back to the Havens and see this huge, sprawling society of Watchers that was completely obliterated in Act 2. In Act 2, when you get to the Havens, you have no point of comparison, so that there was only one Watcher left, and it was a relatively young one, doesn’t mean much. Then you get there in Act 3 and realize this whole people were just gone in the bad timeline… it was really effective. I thought Act 2 did a spectacular job of keeping you really tied into the first person and invested in the individual relationships and what was going on around you. It essentially created a horrible dystopia and then focused you so hard on your individual task that you don’t notice, and beating Mordegon feels like a victory. But what it shows you in Act 3 was that while it may have been a victory for you personally, it wasn’t for basically everyone else; an untold number of people were dead, and whole societies had collapsed. Trying to make that right was necessary, because while you felt victorious and accomplished for finally taking down the Big Bad, you’d actually lost terribly, and everyone was still suffering. What was framed as being for Veronica — true to Act 2’s focus on the personal — turns out to be for everyone. Breaking the time sphere in Act 2 was something I really didn’t want to do, but by halfway through Act 3 I was thinking ‘holy shit, thank god the Luminary broke the time sphere’ and it was so subtle done and mad props to the game. Reply Report comment Leave a Reply Cancel reply Your email address will not be published. Required fields are marked * Name * Email * Website Notify me of follow-up comments by email. Notify me of new posts by email.