Roarke

  • I too loved the vampire mosquitos, and also the depraved noble aesthetic they had going. A lot of the area/boss backstories were about little sins or crimes that got out of hand and escalated under the Ancestor’s neglect or worse, attention. The idea that this orgy among his friends basically got so out of control it ate the manor’s gardens is…[Read more]

  • If I remember right, part of your complaint for the extra grinding forced by loss of progression is fixed by the game’s Radiant difficulty, which was designed to speed progression while keeping the combat intact. It allows things like getting the Experienced Recruit upgrade faster, making town management cheaper, and speeding up the dungeon…[Read more]

  • It’s always nice to get endorsed by the future.
    I can’t help feeling that Western fetishization of religious institutions also plays a role in angry dudes ranting about her being a meanie for wanting freedom and equality.
    I hadn’t really noticed much from angry dudes beyond personal animus towards Edelgard or even creepier personal identification…[Read more]

  • Good thing I ended up not finishing the remake, sheesh. I’m not surprised to hear it; the original was perfect and still basically the best jRPG.

  • Part of the problem, for me, is that it can be hard to separate ‘this game is boring’ from ‘this game is fun, but with too much padding’. If the game succeeds in being fun, I often won’t notice the padding. I think that’s how I can spend 80 hours on a game at all, good or not.

    Speaking of which, it’s not like a boss is always going to be…[Read more]

  • Depending on the kind of game, I tend to forgive a lack of build-up for some bosses – there is only so big a game teams can make, after all. The important bosses definitely need it, but many bosses in Hollow Knight itself, as well as the Dark Souls games that inspired it, boil down to set pieces or challenges that bar/mark progress. Those bosses…[Read more]

  • Rhin’s not bad in combat if you use her as a cypher mule. Of course, you have to be willing to use cyphers, which means she will be useless if you’re not willing to do that. If I remember, there are one or two weapons that play nicely enough with her stats (or lack thereof). Seriously though, there’s not enough combat in the game to not use…[Read more]

  • Fiction – Novels

    The Broken Earth series by N.K. Jemisin. It’s been rec’d here before and must be rec’d again.

  • There’s a degree to which I’m glad Nora Roberts used a pseudonym for her In Death series; I’m not 100% sure I’d have picked them up at 13 otherwise. They were pretty formative in how I look at adult fiction. One can only imagine the horror I’d be if I found John Green first.

  • I’ve grown more curious about the Steamworld games, but damn, a combo tRPG and roguelike sounds pretty kickass. I may have to try it. I have no comment on farm sims, but AER also sounds pretty cool. 100% in 5 hours for $3 reminds me of that other game you rec’d once, uhhhhhh Pale Echoes, there we go. Damn, I kind of miss that game.

  • Not quite either – only one of the two games has an actual story and explains the full plot. The catch is that I don’t know which one it is.

  • PSA: Disco Elysium is 25% off right now, $30 on Steam, and it is a glorious game. Seriously great. I could praise it all day. I haven’t binged a game this hard since Hollow Knight; that’s how good it is. It’s like Planescape Torment meets some neo-noir David Lynch type of deal. No-combat WRPG with a huge amount of faith in its core concept, and e…[Read more]

  • Yeah, I think Ephraim’s route is the one that leans more into the ‘massive earthquake is going to hit Grado post-game’ plotline. Also Lyon acts more self-assured, as if he’s actually in control of the demon, until he isn’t. He’s also acting out a personal grudge against Ephraim, because jealousy. I think it was very close to what the game really…[Read more]

  • Innes was basically a royal Gary who was allowed to be Ash’s legitimate equal because there’s no mechanical reason for him to continuously lose to Ephraim. I liked a lot of his supports; the devs wisely gave him supports with similarly strong-willed and competitive people so you could see their amusing clashes. One thing I will say, though, is…[Read more]

  • Sacrificing narrative impact to juice up the replayability a little is one of those trade-offs that often leave me puzzled as well. I thought Hector’s story otherwise was a pretty natural way to pad – you already have a built-in reason to replay any FE just due to the number of characters, so why not get some narrative flavor and Hector…[Read more]

  • I can just imagine Butcher writing this. A lethal vagina and a non-lethal one next to each other. One vagina always tells the truth, the other always lies. You get to make one pick-up line. How do you phrase the question so that you’ll choose the right one?*

    *It’s a trick question; both vaginas will lie because that’s what women do. Turn her…[Read more]

  • I do like both player armies. Character-wise, what really puts 7 over 8 in that regard imo is the villains; 8 just doesn’t do enough with their, like, one three-dimensional villain. 7 on the other hand felt like it had a roster of them, which made fighting them just more fun, numbers and mechanics aside.

    3H is definitely pulling together the…[Read more]

  • Yeah, there are tons of examples in the early books of actual hearts of gold, not just Harry’s whiny ‘well I guess now that I’m being personally threatened I’ll kill the villains who have already hurt you’.

    One of the most staggering examples to me is the Op in The Dain Curse. The dude is so dedicated to getting the ‘cursed’ young lady out clea…[Read more]

  • So one of my quarantine hobbies is reading actual hardboiled detective novels, and I’m finally seeing some of the first works whose genius Butcher butchers. Once you put them side to side, it’s just… incredible. Every blurb compares Harry to Philip Marlowe, but Marlowe’s very first monologue was about how he painstakingly made himself…[Read more]

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