I’m on vacation, but while I put off finishing the Higurashi conclusion, y’all should check out Mimpi, an absolutely adorable little platformer about a cute pupper trying to find their human. Everything about it is endearing, and it’s nice to see a game with a built-in hint system so all the puzzles are actually solvable. Check it out!
(Semi-related: is there any interest in a DQ Steam Curator account?)
How does it work and what’s the benefit?
Well, the benefit for me is being able to see in one place all the games we’ve reviewed and whether they were positive or negative, making it a bit easier for me to keep track of what I have and haven’t done.
For the 10 people who care about our opinions, it’s a quick-and-dirty way to find DQ Approved (TM) games.
edit: Whoops, as for how it works — you’d just follow us on Steam and can see a list of all the games with links to the full reviews on the blog.
OK, sounds useful, I’m in.
So, played Mimpi. It was very cute. The underwater levels were really frustrating, though, and the ball game was annoying. Other parts were OK, gameplay-wise.
Really? I didn’t mind the underwater levels — I was worried they’d be trying, but found them simple enough.
I do wish there had been other hint games than the single Tetris one. That’s probs my biggest complaint about the game — the hint-getting should be at least a little punishing, but my god I never want to play Tetris again.
Could be a peeve of mine. I generally hate not having complete control over the avatar. So, when I contemplate the next puzzle and suddenly notice the dog drifting too low, I get annoyed and press up a few too many times, resulting in the bubble bursting.
It… didn’t help that I kinda missed that you can move rotating red collars in the lava level and had to do the level the hard way.
Agree on Tetris, though: it’s not really hard but very monotonous.