Buffy the Vampire Slayer fangame! The game interprets the opening of the worlds in the season 5 finale as creating a hodge-podge dimension of characters and locations from other works, resulting in a massive crossover world. Unfortunately, I am culturally illiterate and Buffy was the only one I was familiar with. The opening involves a hotshot demon hunter dude trying to protect her from demons only to get oneshotted while she beats them herself, which amused me and was delightfully in keeping with canon. Unfortunately, Buffy gets outclassed by everyone else pretty quickly. I can understand the necessity of flattening the power levels for an RPG cast, and it’s stated that the purgatory world is giving people additional magic powers, but it’s still rather annoying that Buffy isn’t that special gameplay-wise. At first I thought she was meant to have a unique weapon type that was superior in some way… except there’s another party member who can use more weapon types than her including her specialty weapon, and her specialty weapon kinda sucks anyway, having a lot of skills with random targeting and high health costs.
Despite that, I did find the Buffy characters to be very in-character, and Buffy has the same degree of proactiveness I liked about her from canon. Cordelia also shows up and is basically the best party member, which is awesome.
I don’t think I can judge the story fairly, since I don’t recognize the references that seem to be the main draw. It’s also camp horror, which is not my thing. Every demon enemy has an over-the-top description about eternal torment or horrible sadism, but after about three dungeons of that it just becomes white noise. Battles are also pretty easy and the villains are pretty incompetent, which rather undermines the attempted horror. (And there are a lot of misspelled words, for some reason.) The characters are also weak — almost everyone is optional, so scenes have to be structured modually and the seams are really obvious. You occasionally run into special scenes where one character advances their subplot, but otherwise they just chip in for one line before going back to being scenery. I’m also annoyed by the arbitrary party size limit. Was it a limitation of the engine? It just felt like a really tacky way to force replays.
Gameplay is… confusing. The main mechanic is that skills are heavily tied to what weapons you use, which tends to make characters feel really samey. Some inherent skills are obtained by leveling up, but this is mostly limited to dedicated casters. The rest of the strategy seems to revolve around the game’s metric ton of status effects and elements, but unfortunately there are so many that they broke the status screen and it appears impossible to see weaknesses and resistances properly, so most battles are simply spent guessing at enemies’ affinities and hoping you can remember which matchups worked. The game does come with a manual… that only explains the most basic and obvious stuff, but not things I actually needed documentation on, like status effects.
Battles also tend to be real crapshoots. The developer for some reason thought it was a good idea to use the aforementioned metric ton of elements to further exacerbate squishy wizards: casters are massively weak to all weapon elements while fighters are the same for all magical elements. Combine this with the fact that many bosses have skills that hit multiple times, and it’s very easy to get knocked out from near-full health no matter what you do. The game is generous with providing healing items, but not so much with revival items, so lots of battles can still be desperate scrambles.
Things also don’t seem to be balanced very well. Past about the midpoint there is basically no point to using magic attacks, as not only does the game have the standard problem of magic not scaling as well as physical, the higher-level weapons give you truckloads of elemental skills anyway. To compound this, there’s a status effect inflicted by late-game skills that cuts health by 25%… and it stacks, so you can kill anything in four hits. This works on bosses. I don’t know if this is a bug or what, but it enabled me to beat all the final bosses 10 levels below the recommended. The game is tricky at the beginning when you have limited options, but by the end you have so many overpowered skills you can just coast through everything. Unfortunately, this has the effect of making things feel really dull and repetitive.
And this is an odd thing, but the music looped really badly. It was always really obvious and jarring, particularly exacerbated by the fact that the tracks usually weren’t very long.
Overall, I’m not sure if I’d recommend this. Try it if you’re a fan of all the franchises on display, I suppose, but there weren’t enough Buffy elements for that alone to carry it for me.
…And I have to say I’m starting to get really frustrated with the default jRPG system of enemy targeting being completely random. The tide of battle can change dramatically based solely on whether damage is spread out or focused. The Reconstruction may have been an overcorrection in the other direction but dang if I don’t miss having aggro control.
I think it’s the system default. 4-members teams are very common in the RPGMaker games, with the only exceptions being games like the Last Word, which clearly made unique systems not provided by default and integrated them into the engine (such exceptions are always 1-on-1 battle in my experience, which may or may not be a hard limitation).
Since you’ve played Last Scenario, you should have noticed that the game only allows you to use four members in a battle despite having more in the party total. Of course, IIRC, it uses them all in cut scenes. There is certainly no limit to that.
Actually, RPG Maker VX has a script that lets you use everyone in battle! It’s the total number of party members that’s limited; there are 12 you can recruit here, but you can only pick up 8.
And you just got blocked by someone for your review. Turns out reviewing people I warn just proves my point.
Okay Blaze, from now on spam on unrelated posts will get deleted. If you really care about this, figure out how blogs work and stick to relevant posts.
Edit: Here, since you seem incapable of understanding where posts go when they’re not at the top of the front page, I’ll even provide a direct link: http://www.dragon-quill.net/the-other-pokeauthors-part-101/#comments
Dude, seriously. This crusade gets you nowhere. Chill out. Block them and write your pics in peace,if that’s your intention, but it’s been shown now that it was never about writing fics and the like.
Oh this sounds like it could be fun! Cordy being in it and a super good character especially sounds great because it really pissed me off how she was treated in canon, it’s what made me rage quit Angel during season one actually. Looking at the character sheet I also think it’s super interesting that they included her as opposed to like, Willow or Spike, who seem more obvious.
As far as the other franchises I think including Xena and Hercules is great, same for Ash if it’s inspired by Army of Darkness rather than the first Evil Dead, but it seems like those characters would clash a lot with Buffy, just because the franchises they’re from are so different in tone. Did you really pick up on any issue there? Also I have some lingering resentment towards supernatural left over from 2013, so that might be an issue.
In a silly little game like this I dot think messy gameplay is really an issue for me. It seems not as important as characters in this case, and it being super broken really just makes it easier to skip by the bosses and get to Buffy talking about stuff.
Anyway, I really recommend Xena if you’re into fun, campy action series that sometimes get really dark and are also super gay.
You made the right decision. Season 5 is actually worth watching because it’s kind of a sequel to Buffy, but you will miss nothing in between. (Farla and I actually plan to do a writeup comparing Buffy and Angel and wondering where it all went so wrong, but that won’t be for a while.)
I feel like there was not really enough of a coherent plot in this for any tone clashes. Ash in particular doesn’t really do anything after the intro. Definitely save a spot in your party for Cordy and Anya, though, as they’re the gamebreakers.
An easy fix to the random targeting issue is to adopt a rows system where enemies can’t attack the back row unless they have long-range attacks. RPG Maker also lets you set an inherent targeting priority for characters.
In my experience that just moves the problem around — now ranged attacks are Russian roulette, and squishies are untouchable the rest of the time. It also wouldn’t help in this case, where the magic/physical weaknesses mean there’s never any clear tank for any battle with both magic and physical attacks.