Midnighters: The Secret Hour, Touching Darkness
The Dionaea House: Houses are terrifying.
A Madness of Angels: Flawed but good urban fantasy with electric angels.
The Magicians: Yet more proof that deconstructing something doesn’t make the result good.
The Mountain Witch: A TRPG about trust, betrayal and limits of pagecount in indie games.
The Path: Just being high-concept isn’t enough for a good game.
Pathologic: A game of an epidemic.
Pony Island: Just being meta isn’t enough to make a game work.