As is now tradition, Farla bought me a smattering of indie games for Christmas. Most of them will come in a quickpost, but this one was so awful it gets its own.
To begin with, this is basically The Name of the Wind: The Video Game. The developers apparently thought the best way to tell a story about the grueling monotony of modern life was to force players to do grueling monotonous tasks. My final playtime was somewhere around 9 hours, and maybe half of that was actually spent on plot. The gameplay consists of nothing but walking around at a mind-numbingly slow pace, talking to people to advance quests, and money grinding. It’s totally superfluous and maddeningly dull. This story might possibly have worked as a novel or movie, but it does not work as a game.