Hacknet is a game I picked up on Steam for cheap. Its premise is that it’s a “hacking simulator”: A prominent hacker has been murdered, and his deadman switch contacts you and gives you a copy of his hacking software. You’re told to investigate the truth behind his murder and the project he was working on. Sounds like a cool cyberpunk romp!
…But unfortunately, only a small part of the game is about that. Most of the campaign requires slowly building up rapport with various hacker groups, which takes the bog-standard form of accepting utterly trite and banal contracts like hacking someone’s video game account to give them more points or modifying a resume. Even for the potentially more interesting ones, you never get any greater context for who’s sending them or why, because you’re just a mercenary and anonymity is sacred.