You know how long-running horror franchises would inevitably have an installment set IN SPACE in a desperate attempt to cling to life by introducing a superficial new element that doesn’t actually fit the genre? Well, Shadowrun is an old TRPG that can be accurately described as cyberpunk but WITH MAGIC. In 2012 magic came back, a large percentage of people turned into various fantasy races, many animals mutated into mythological beasts, people learned to summon and bind spirits of nature, dragons awoke from their millennia-long slumber and decided that running corporations is a good substitute for hoarding gold. Meanwhile, technology advanced in a classic cyberpunk fashion: prosthetics enhancing your abilities beyond human limits, cybernetic implants allowing full-immersion link to cyberspace inventively called the Matrix, etc.
These events resulted in a weakening and sometimes outright collapse of governments, with corporations essentially taking their place and running the world in an orgy of wild capitalism.
The game takes its name after shadowrunners, the presumed PCs, who are essentially freelance black books operatives hired by various corporations, organized crime syndicates and individual clients as deniable assets to do various shady jobs.
Honestly, my knowledge of the setting is rather limited, and I would appreciate someone chiming in on it. From what I’ve seen of it, it feels that sometimes Shadowrun strikes gold in its design (like how it has literal lizard people dragons – a classic metaphor for greed and malice – essentially running the world through corporate proxies) and other times it’s content to just throw “awesome” concepts together (Magic! Cyberware! Matrix! Samurai!) with little regard to creating a thematically-coherent whole.
But anyway, apparently there are three relatively new RPGs set in this setting, and I’ve decided to check them out. They are… pretty solid, actually.