Tag: videogame

A Very Long Rope to the Top of the Sky (Guest Review)

A Very Long Rope to the Top of the Sky is a pretty standard jRPG that starts strong, meanders for a while, then ends with a whimper. It contains some interesting ideas, but it can’t fit them together into a coherent whole. Much like The Reconstruction, it’s less than the sum of its parts. (more…)

HOME (Guest Review)

HOME is a fangame of OFF, an RPG Maker game Farla has already reviewed. According to the description, it’s a fix fic where you play as the Judge and prevent the Batter from destroying the zones. It also claims to improve the gameplay, which was an infamously weak area of OFF. It fails utterly on both fronts.

(Spoilers, by the way, for both OFF and this game.) (more…)

Amnesia and Outlast

Both Amnesia and Outlast are similar in mechanics – you are weaponless and find yourself chased by terrifying enemies, your only defense speed or hiding. In story, they are amazingly different. They also share the trait that I have played neither of them, instead watching Let’s Plays, because these are not really “games” in the traditional sense of “a thing you play for enjoyment”. I’m not sure anyone has truly enjoyed these games. They are well-named: Outlast is about enduring the chases and jumps and gore, and Amnesia is about wanting desperately to not know what’s going on, what went on, and what your part in all this was.

Outlast had some interesting elements and a good helping of crazy people aren’t people. Amnesia was a masterpiece, and I’d strongly advise watching it. If you hate yourself, you could also try playing it.

This will be full of spoilers, so seriously, check out Amnesia. (more…)

Devil May Cry 1

Ah, this game. I really love this game. If you haven’t yet, you should go play this game. There’s an extra pretty remastered version for the PS3 and Xbox, but given both of those break if you look at them too roughly, I’d suggest the original game with the PS2, as that one breaks slightly less often and is significantly cheaper when the inevitable happens. Go now.

Devil May Cry was meant to be part of the Resident Evil franchise, but it was considered far too actiony. You can still see a lot of the influence in the setting, as well as how tightly constrained your resources and consumables are.

Is it horror? I don’t know. I certainly found it a horror game, but I admit I have no experience with these games at all and played it in a state of constant panic and confusion. (more…)

Dear Red and The Uncle Who Works For Nintendo

Dear Red has some amazing graphics and atmosphere. The banner, the game’s description…





Red had grown, she understood what happened, why he always mentioned those words although she couldn’t stand watching and being overwhelmed by the old memories all the time. Now that he’s dead, it doesn’t have to be so anymore…

Then there’s the art within the game, which is similarly lovely. (more…)

Paranoiac, Re: Kinder

Paranoiac resembles Mermaid Swamp a lot, but is much simpler (and has a much smaller area you have to search, which I liked). It’s okay, but nothing unusual.

Re: Kinder is very much a what the fuck sort of game. The story is all over the place, the message is at once blatant and confusing, and it’s got an interesting battle system held back by the fact it’s got almost no battles and interacts poorly with the horror adventure game aspects. (more…)

Depression Quest

Depression Quest is a short but wordy browser game. I’d strongly recommend it, with the caveat that it should be avoided if reading about someone trapped in a depressive spiral sounds like it’d just get you depressed.

The degree to which it’s a “game” is pretty limited, but it works as a narrative you get invested in. At each page, you read another bit of the story, followed by picking several choices. Eventually, you reach the end. Depending on how depressed the character is, some or even most of the choices will be unavailable. This limits your impact on what happens, but I thought it was a really striking illustration – after picking several bad options to find out what would happen, I ended up trapped for a while with no options but to plod along miserably to the next section and hope eventually things would get better. I felt the writing did a wonderful job of conveying how the character felt – this isn’t a dramatic story, but an ordinary one of an ordinary person surrounded by other ordinary people who don’t understand what’s happening or know the right solution. And I liked how it struck a balance of not having easy solutions while still showing that there was hope.

Ever17 (Guest Review)

I see what you mean about drowning women on cover art, Farla.

I heard people on the internet say this was a good game so I checked out an LP. I really should have learned my lesson after Nine Hours Nine Persons Nine Doors, especially because it was recommended by people who liked Nine Hours Nine Persons Nine Doors and was cowritten by the guy who wrote Nine Hours Nine Persons Nine Doors, but here we are. At least my bad habits generate angry reviews for your entertainment.

Ever17 is not a good game, or a good story, or a good anything. I do think, however, it could easily reach “so bad it’s good” territory, because the plot is hilarious. (more…)

Planet Stronghold (Guest Review)

Today on hideously overdue reviews, I got video games last Christmas. One of them was Planet Stronghold and it’s…really, really bizarre. You know that thing where fantasy stories are hastily redressed as sci-fi for whatever reason? It’s like that, only even less coherent. There’s a king and psionic powers and hat-wearing alien races, but there’s also actual guns and robots and supercomputers. It’s very, very confusing.

Seriously, there’s a king and he’s wearing ermine robes, because that will be such an important status symbol in the interplanetary empire future. Just look at that. There must be an ermine planet, and he must set aside only the finest ermine pelts from the finest ermines for his own personal wardrobe. Because he’s a king, you see. A king IN SPACE. Because that makes sense. (more…)