The theme of this chapter is to bring magic closer to canon due to new stuff being introduced in the books published after the game was created. Those of you who read my reviews of the first volume may recognize it as absolutely terrible idea. The rules of magic were the best when they were dealing with relatively generic stuff, like the evocation of five elements (though even there we had spirit covering everything the other four didn’t) or general thaumaturgic rituals. When it comes to DF-specific lore, like soulgaze or hexing, it was generally flawed at best. Most clearly it could be seen in the section on Laws of Magic, which attempted to define in mechanical terms something the books never bothered to properly codify, creating a horrible mess stitched together with a lot of “up to the GM” handwaves.So, let’s see how well it went this time.
Dresden Files AAAA Wizardry
I want in on the DF trainwreck, and this short story was published in the DF RPG Vol.2, so I feel entitled to snatch it from Farla. There are miscellaneous minor spoilers for future books, including one regarding Harry’s new position in the Council. So, all the three of you who care about it, you’ve been warned.
Without farther ado, let’s begin.