Author Archives: illhousen

The Secret Names of Streets

The room was shrouded in darkness. The only source of illumination was a lone bare light bulb hanging over the table where we set. Its light did more to conceal than to reveal, promising clarity only to deliver unnerving shadows.

“All set,” said the doctor with sunken eyes and melodic voice, putting away the syringe. “You will feel the effects shortly. Now, we already went through the process, but sometimes patients suffer a relapse under the influence of the drug, so I will leave these papers with you.” She indicated a few pamphlets lying on the table. “Just consult them if you’re unsure of what you’re supposed to do. We find it helpful to pick one patient to be your guide in this matter.”

She stepped deeper into the darkness, so only her voice could be heard.

“I’ll be leaving now. It’s… undesirable for unrelated people to be present at this stage. Don’t worry, though. No matter what happens, no matter what thoughts and memories you find in your mind, nothing can hurt you in this room. Not anymore.”

A sound of a door opening and closing could be heard, though we could not see it.

“Right,” I said reaching for the pamphlet. “So I guess we’re doing it. Let’s see…”

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Check of Interest

So, a while back I’ve reviewed TRPG A Penny for My Thoughts. Would anyone be interested in a game hosted here? Penny is actually well-suited for blog format, unlike many other TRPGs, since it’s mostly a structured storytelling rather than a traditional game. The uninterrupted flow is not really important, so you can take your time with replies without causing boredom or severe impatience, and the rules are simple enough that even people completely unfamiliar with TRPGs would be able to grasp them easily (and, of course, I’m going to walk the players through the rules step by step).

We need 3-5 people in total.

For the setting I plan to use the City, though it’s open to suggestions. Due to the nature of the game, pretty much any setting that allows for the existence of the memory research institute is viable and won’t require lengthy adaptation, though naturally it must be something all players are familiar with and want to play.

Dresden Files AAAA Wizardry

I want in on the DF trainwreck, and this short story was published in the DF RPG Vol.2, so I feel entitled to snatch it from Farla. There are miscellaneous minor spoilers for future books, including one regarding Harry’s new position in the Council. So, all the three of you who care about it, you’ve been warned.

Without farther ado, let’s begin.

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Fate/Extra: Extra Clothes Are Not Included

Fate/Extra is an RPG taking place in a world alternative to the canon Nasuverse where mana has disappeared from Earth somewhere in 70s. As a result, magecraft has died out and former magi families reinvented themselves as spiritual hackers, people capable of using their magic circuits to “digitize their souls” and enter virtual worlds wholly rather than interacting with them through an interface. It’s kinda unclear what they normally do with that ability aside from playing virtual LARP games as the game takes place in a very special setting that probably doesn’t have an analog on Earth.

Specifically, we find ourselves on the Moon. There is an ancient computer beneath the surface built by unknown hands. From the dawn of humanity it recorded all information about Earth from the movement of tectonic plates to lives of ameba to thoughts and ideal of every single person. Its purpose is unknown, but what is known is that it hosts a modified version of the Holy Grail War to which all spiritual hackers who can find their way in are invited. Hundreds of magi would fight in an elimination tournament, and the last one standing would get their wish, any wish granted.

You are one of these magi. Prepare to get flashed.

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