Pokemon Blue, Day Five

Last time on Blue,
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I forgot you could get spearow here.

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As you can see, spearow know a typed move right off the bat, which makes them practically godly to the newbie player – see, gust? It’s normal type for some unknown reason. As I recall, in later games they remove gust from pidgey’s initial moveset because they felt a typed move in the initial pokemon was overpowered, a feeling they clearly don’t have here. Indeed, peck is a pretty strong move for the early game.

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Well, time to finish the tour of Viridian City. Drunken coffee man is now coffeed up and pacified. You can walk right by without so much as conversing. And should you converse?

Ahh, I’ve had my coffee now and I feel great! Sure you can go through! Are you in a hurry?

As far as you’re concerned? Yes.

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Yup, that is me blowing off the bit where he decides to teach me about catching pokemon, which is totally a thing you can do should you bother to talk at all, because the game let you decide. (But Farla, what if you wanted to learn? Then you can talk to him. There’s a reason you’re advised to talk to everyone you see. You shouldn’t need the game to take over and drag you to everyone halfway important.) He does a terrible (and somewhat baffling) job of it anyway:

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Note the “a”.
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And now the “a” is gone.

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Also mysterious is how the pokedex could be so well know a random guy is explaining it to us when Oak apparently just invented it. More subtly, how can this guy even see it? Is the character doing something with it when he’s just walking around Viridian?

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As you can barely make out, the coding treats this as if I’ve been challenged to a battle. It probably has to – the way the game is set up, when a battle starts everyone unrelated to it disappears, and it’d have been odd for the screen to flash and the guy to vanish in front of our eyes.

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The mysteriously appearing red looks even weirder on him.

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Continuing the game being surprisingly well-designed on a story standfront, instead of a pokemon we’ve seen already it’s an upcoming one to entice us.

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He’s evidently of the do-as-I-say-not-as-I-do type.

His granddaughter is also of interest in a more fanfic-related bent.

When I go shop in PEWTER CITY, I have to take the winding trail in VIRIDIAN FOREST.

She’s clearly just there to hint at what new, exciting places you’ll experience next, but it’s interesting to think about how people actually travel in this world. As I pointed out, there’s no way to walk in or out of Pallet without going through that grass, and to get to Pewter you have to get through the whole pokemon-ridden forest. We know that it isn’t safe to go into tall grass at all without a pokemon, so she must be a trainer, and at least one of baseline competence to manage the extended grassy trip through Viridian Forest.

Anyway. Let’s see the last thing of interest now that we’re past him.

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Yup, it’s that gym. Viridian really is a very well done area – there isn’t much to do here initially but no one notices because you’re busy being amazed at the game itself, but it’s full of things promising to later pay off.

You may notice in this picture that for some reason I’m speaking to the guy from the left side, rather than going around to the door and then chatting with him on my way back. This is because you can’t talk to the guy from the right.

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Do you see how the character isn’t facing the door? That’s because I didn’t press a button to get that message, it pops up as soon as you walk in front. The game then, for some reason, forces you to jump the ledge. I haven’t a clue why. I can guess that the popup message was in case someone tried to walk in, found it blocked, and didn’t think to examine the door because they really wanted you to know about the fact the gym was mysterious and locked, but the reason for making you jump the ledge is still beyond me.

The game is actually amazingly cagey about who the gym leader is. It’s listed as unknown in the booklet. It’s listed as unknown when you pull up your status screen. Everyone you talk to will have no idea. Of course, the game doesn’t go quite far enough, but that’s hilarity far in the future. Right now? Total mystery.

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Who could they be? Interestingly, going by the pattern we see here, “they” should be a “she”.

But that’s all there is in Viridian for the moment.

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There’s more open areas we can’t reach. Here there’s a clear sign that’s temporary, though – an object that looks like a pokeball lies just out of reach. By now you should be guessing that we’ll eventually find some way to get through these little trees, because they’ve cropped up several times at places where you want to get to the other side.

Heading into Viridian Forest, one girl warns us that the place ahead is a maze. It kind of is, actually, so the warning’s appreciated. While it seems relatively straightforward if you look at it, you only see very small pieces while playing, it all looks very similar, and the maze qualities are worsened by the fact most players aren’t just trying to stumble across the end but to find what’s in all branches, so if you pick the right path to leave, you’ll probably just end up backtracking to see what’s down the other branch and taking even longer.

When we enter, another person says his friends are around looking for pokemon fights. I wasn’t really aware of it at the time, but the NPCs do a pretty good job coaching the player along without pinning you into a tutorial. He’s warning us that there’s trainers around and to go back and heal our pokemon. If we can’t figure out what he means, after running into one trainer and finding out we’ll at least know for sure there’s more in the forest because he said as much.

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And now the discovery that the pokeball things are not actually free pokemon lying around for us.

Our first item ball is/holds a pokeball. There’s nothing really impressive in the forest, but it makes sense for things people dropped. The whole itemball business is interesting, though – it seems like the idea that there’s no real difference between pokemon and anything else you want to stuff into a ball, which might explain why you can fit a bike in your backpack. But they can’t be the exact same thing, because there’s clearly no crossover between the itemballs you find and the pokeballs you use. To confuse the issue further, in the anime they accidentally catch a riceball in a pokeball at one point.

It’s also unclear what the distinction with hidden items is – ones that fell without being in itemballs? But it seems it’d defeat the purpose of an itemball for the ball to be more obtrusive than the item.

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I was so disappointed to learn from a friend that no, you couldn’t actually make anything like this happen even if you had a team of six pikachu. (Other surprises included that none of my pokemon would have any opinions about being inside a pokeball, not even a pikachu.) The first episode of Pokemon I ever watched was the aftermath on the SS Anne, which gave me a grossly inflated view of how much pokemon were supposed to impact the environment at large.

I run into two pikachu in short succession despite the fact they’re pretty rare and I normally have to spend quite a while wandering around before one shows up. The game is clearly mocking me, since I’m not planning to use one on my team.

Admittedly, I’m not quite sure what that should be. I’m thinking I’ll raise the nidoranF – it’ll mean two poison types on the same team, but whatever, balance won’t be much of an issue. I’m not trying for a perfect team here. I may even grab a muk for the elite four like I used to.

To continue what arose in the comments, I’ll take a minute to go over what I can expect out of picking a nidoranF rather than nidoranM. Back in the day this would just be a nasty little surprise for the player. Here’s what she’ll be learning as she levels up:

Start
Growl
—
100%
40
Start
Tackle
35
95%
35
8
Scratch
40
100%
35
14
Poison Sting
15
100%
35
21
Tail Whip
—
100%
30
29
Bite
60
100%
25
3
Fury Swipes
18
80%
15
43
Double Kick
30
100%
30
In contrast, nidoranM:
Start
Leer
—
100%
30
Start
Tackle
35
95%
35
8
Horn Attack
65
100%
25
14
Poison Sting
15
100%
35
21
Focus Energy
—
—%
30
29
Fury Attack
15
85%
20
36
Horn Drill
—
30%
5
43
Double Kick
30
100%
30
So yeah. As you can see, a nidoranM will pick up horn attack, with a power of 65, at level 8. A nidoranF will never learn a move with a power over 60, and she won’t get a move like that until L29.

This is in addition to the stat divide, where nidoranM has higher attack and speed while nidoranF has higher defense and HP in a game where attack and speed are, fittingly enough, king. Do not try to tell me you liked high defense pokemon back in the day. No one liked high defense pokemon back in the day

I imagine the way this ends up shaking out was not at all the designers’ intention – this is a game where no one caught the fact they’d miscoded the ghost/psychic type interactions and accidentally made psychics unbeatable. (spoiler alert: psychics are unbeatable)

Anyway, point is my nidoranF is a pretty solidly usable pokemon with nothing to recommend using her over a nidoranM, the all-round better pokemon.

Let’s consider my current “team”, actually.

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Yup, back in the day they didn’t give pokemon an individual minisprite. Or even try that hard to make the minisprites particularly broad. The only one the plant option resembles is bellsprout. It’s particularly weird because you’d think the starters would be on their mind when considering what’s the best representative image for a group. Then there’s my nidoran, apparently a bipedal dino already, and pikachu as impersonated by a clefairy.

At any rate, I was planning to go with pidgey, but spearow have an interesting moveset in the early game. I’m also not sure if I should raise a bug or not.  Thoughts?

19 Comments

  1. actonthat says:

    I was the only 9-year-old who preferred defensive pokemon, and my brother made fun of me for it. I was a weird child.

    I’m still like that, actually.

    1. Farla says:

      I dabbled in messing with accuracy when I did things. Tanks could be fun once they were set up properly, but they took more time than just smashing your opponent into goo.

  2. Morieris says:

    I know that bug is strong against psychic type (& ghost I think?), but that it didn’t apply until next gen. I don’t remember them being very useful in this gen at all

    1. Guest says:

      Actually, psychic pokémon are still weak to bugs in this gen. The reason you didn’t see anyone using them or taking advantage of this, though, was because most of them had absolutely awful stats and/or movesets.

      There were only three damaging bug moves in gen 1, two of which can only be learned by beedrill (technically pin missile can be learned by jolteon, too, but jolteon has a really low attack and doesn’t get STAB). Even with these two moves, beedrill still wasn’t that great, since it’s part poison type, thus weak against psychic anyway); it has terrible stats; and even twineedle, the best bug move in the game, even with the double hit taken into account, only has a base power of 50. Still, if you can set up a swords dance on it or two (maybe on a resting pokémon, because beedrill is very very fragile), you might even be able to take out someone’s alakazam. lol

      The only bug in gen 1 that had halfway decent stats, was scyther. And for some reason, in gen 1, scyther can’t learn any bug moves at all (not even leech life), and has to do its main damage with normal ones instead (slash, hyper beam, double edge, etcetera). It basically gets treated like a fast normal pokémon that doesn’t get STAB.

      1. Farla says:

        And bug is hardly the only one saddled with a lack of decent moves. Dragon has only one typed move and it does fixed damage. Poison has a bunch of different moves but the highest is 65 damage. And so on.

    2. infinitestrike says:

      I don’t think Ghost type are strong against psychic types in this game. I seem to remember watching some episodes of the anime beforehand where Ash got a Haunter to defeat Sabrina, and when I tried to use a ghost type myself in Red it wasn’t as useful…

      1. Farla says:

        Ghost moves do double damage, the problem is the only regular damage-dealing ghost move they have is lick.

        1. Ember says:

           The other problem is that all first gen ghost types are part poison type!  Which makes following the anime’s example not just kind of pointless but an actively terrible idea.

          1. Farla says:

            Well, it’d have worked if the ghost type was coded to be immune to psychics.

            …not sure why no one figured out it wasn’t working properly before writing that episode.

            1. Ember says:

               Wait, were they supposed to be?  That would have made them immune to three different types and weak to only two, one of which inherently sucked due to moveset issues.  That wouldn’t have solved the imbalance issue so much as shifted and possibly exacerbated it! 

              Reply
              1. Farla says:

                What I heard was that dark types were basically their second attempt at coding ghost types properly. And ghost pokemon weren’t exactly great back then otherwise.

              2. Ember says:

                 They didn’t have any real offensive strengths or decent STAB attacks, true, but their immunities were very useful and the hypnosis/dream eater combo could be absolutely devastating back before tptb changed how sleep works.  I had a gengar on my first ever Hall of Fame team, and it served me well.

        2. Dragonfree says:

          Actually, Psychic was immune to Ghost in R/B/Y. It was even printed that way in the type chart in my Yellow’s instruction booklet, so they were aware that they’d coded it that way. Which makes the anime episode where Ash goes to pains to get a Haunter for Sabrina even more bizarre.

          1. Ember says:

             …wait, what?  Hell, you’re right.  I don’t remember that at ALL.

          2. Farla says:

            But Yellow comes well after the anime episode, so realizing it by then doesn’t mean they knew at the time. I think it said otherwise in the original booklets, though I don’t know if I even have those any longer to check.

        3. Guest says:

           Actually, there’s a bug where ghost type moves don’t affect psychic pokémon at all in gen 1.

          All the animé and manga at the time *said* they were supposed to be super effective, but faulty coding made this not the case.

          1. Guest says:

             Oh darn. Sorry about that. I should’ve read all the way down. Dragonfree beat me to the punch.

  3. Danielle says:

    No bugs.

    I would go with pidgey over spearow, but I’m biased. 

  4. Ember says:

     I say train the spearow.  It’s something different, and maybe if you do that instead of pidgey I can actually persuade you to switch to one of my darling legendary birds later on.

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