And now the maze of statues.
As you see, there is indeed a wrong way, because whoever was dropping these things everywhere felt the experience would be improved by having to backtrack if you did anything wrong.
But as absurd a place as this is, it really does seem portentous and inspiring, and has some very nice music to go with it. The music for this game is surprisingly good, which is a large part of why I made sure to play it on an emulator that was designed to match the gameboy speed.
And here we are.
It’s actually a bit anti-climatic – why is there a big shelf of items when practically no one ever comes here? – but he’s about to mention something that terrified me out of any other considerations.
Obviously, this means ‘start the fight with them all over again’ but I read it as ‘YOUR GAME IS DELETED AND YOU HAVE TO START A NEW ONE’.
We finish up with seven rare candies so far.
One of the various things that bugged me about Black was that you finish the game and open up new areas full of totally ordinary trainers with L60 pokemon and tall grass full of the same. Sure, it’s convenient from a training POV, but it undercuts any sense of accomplishment. By the time I beat the final bosses of a game, I want to be the strongest thing around. Areas with pokemon like mine should be so terrifying they’re off-limits for ordinary people, and trainers of similar levels should be limited to a tiny handful of optional bosses. I want winning the game to mean I’m awesome.
But anyway, what’s with the whole mushroom thing here? This comment seems to be explaining why she’s talking about these pokemon when there obviously are none, but there’s no reason for her initial comment claiming she found them right here either. And why would there be mushrooms in this area in the first place?
They really are. Of course, she doesn’t actually use them all that much and there are my knowledge no moves with an increased chance of the status effect kicking in, so the chances of getting frozen here are low.
I’ve always had trouble with Lorelei. You can’t use grass types, of course, but even electric moves (on or off an electric type, since unlike grass moves they’re widely available) aren’t too great – they’re special, and water and ice types both need decent special for their attacks, plus the pookemon tend to be the bulky high HP sort. End result is her pokemon are tough to knock out quickly.
Admittedly, part of the issue is that persian have terrible special themselves, but I’m not using my nidoqueen with her type weakness.
Amnesia won’t save you from physical attacks, you idiot.
Stompy stomp stomp.
And here’s the final pokemon, who always gave me extra trouble. Here, it interrupted my momentum and ended up wiping out the rest of my team.
I survive only because of my cheaty articuno.
Nope, just got a legendary bird.
This is the real issue with the battles, you can’t leave. It makes a lot of sense with how the NPCs were emphasizing the one after another bit, but it’s a shock when the rest of the game always let you retreat whenever you wanted to.
I;m not sure how seriously to take this. My view on the fighting/training connection is basically the one you see in the second gen fighting gym – your own ability has nothing to do with theirs and if anything it’s a distaction – but I’m not sure how the game’s intending it. The fact he’s one of the best trainers in the world should mean he knows what he’s talking about, but after the dojo it’s just impossible to take the karate type of trainer seriously.
Enemy GENGAR is a speedy little guy.
And so I lose.
And you just keep trying until you win!
There’s some item use, but it’s pretty poor. Super potion generally recovers less than the damage I do in a single move.
As I’ve mentioned, I really liked messing with accuracy lowering moves. I didn’t like water types, so I’d rarely have ice moves on hand, which meant type wasn’t a consideration here.
…for some reason the game seemed to know I was doing this and just kept using hypnosis again until I stopped, but whatever, my nidoqueen just woke up immediately on her own.
My nidoqueen would be perfect if only she were faster and able to get the first move.
And my persian, despite its speed, suffers from terrible offensive skill, as show by a gyarados surviving an electric move from it.
Fun fact: there’s a glitch that causes the move to not have a recharge period if it faints the opponent, making it far more dangerous. At the time I assumed it was deliberate and knowing when to use it was part of the game strategy, but then later games fixed it.
Oh. Gary, you have chosen poorly. Very, very poorly.
Rage locks you in, so once it was picked, I knew my muk had nothing to fear. It’d do piddling damage while I minimized to invisibility, then wouldn’t be able to hit once its attack boost kicked in.
It helps, though, that league champ is Gary’s default position. You can refight him again and again, and this is where he’s hanging out. Very different from beating your rival at the entrance to the elite four and sending him off a failure.
Another issue is the game’s claim that to be the best you have to love your pokemon, and since it’s mechanically optimal than surely no one would do differently? Because no one ever does things that aren’t mechanically optimal.