It’s go time.
The loss of the Safari Zone was one of the big disappointments of the second gen, and I’m glad it returned in later games.
Sara can be found inside, having thought the best place to meet up was a labyrinth where you’re on a strict time limit. As usual, you can’t resolve this. Erik and Sara will wonder where the other is forever.
Looking at the signs adds it to your pokedex if you haven’t already seen it, but apparently doesn’t give you enough knowledge to fill out an entry. This is weird if you spend any time a all thinking about it, because much of a pokedex entry is exactly what you’d expect to be on a zoo sign. These apparently don’t even mention height or weight.
Pokemon in the game didn’t say their names, so that dodges the question of how their natural cry matches up to a perfect human description.
Although this bit does suggest that names may be subject to brand considerations. See, chansey are hard to catch in the Safari Zone because of the fact balls can miss and pokemon can easily flee, so it’s a matter of chance. But if they’re encountered in any normal battle, they’re just like any other pokemon – pokemon can’t flee normally in the first gen, and they don’t have an escaping move like teleport.
I still always wanted to get in there and check myself. Also, why are pokeballs identical to itemballs? And why are itemballs apparently voltorb-sized?

The zoo contains more pokemon than just those that you can catch there.


See, with how defined kangaskhan is by its child, you can sort of see the edges of a storyline where the ghost marowak is unsettled for lack of a child, and you have to give it a surrogate with a pokedoll in order to calm it. It also makes more sense why the ghost isn’t doing anything useful to stop Team Rocket if it’s not motivated by anger at them in the first place.


I feel there’s some part of this conversation that’s missing.

Ah, there it is.

So he’s not a particularly popular boss is what I’m getting here.


What’s going on is that he’s lost his false gold teeth (in the Safari Zone, naturally). But how does this guy not know about the false chompers being gone? It’d be pretty obvious for someone to go from gold teeth to none.

Not really. The zones have slightly different odds for the rare pokemon. I believe kangaskhan are most common in the second area, the bug exclusive is in the first area, and fucking tauros in the fourth.

It’s extremely unlikely you’ll manage to run out of balls. The only exception is if you decide to go fishing.

Actually very good advice. The game won’t warn you the box is full until you try to catch one more, and there’s few things more annoying.

Also, you have to give the pokeballs back afterward, which I always thought was unfair. You get thirty and you’re allowed to use all of them, so why can’t you take them out with you?
Forgot these were here. Actually, they don’t make any sense here, why are cave pokemon that like dampness hanging out here?
Also look at that terrible sprite. It’s missing half its legs.

Fanfic rarely considers gift pokemon, something that continually disappoints me. There’s even dratini here.

Since we know the character can talk, and I did talk to Erik earlier, I’m left with the assumption the character just enjoys this.
It’s possible to miss pokemon when you throw pokeballs here. (It also happens very rarely in regular battles in what seems like a glitch.) Anyway, it seems tied to the bait/rock options. Throwing bait makes you miss, and throwing rocks makes you stop missing.
The fact you miss when throwing at chansey is part of why they’re so hard to catch. They also run away easily and are one of the extremely rare pokemon, so you don’t get many chances.

Because you used different stones, obviously. This sort of line would have made more sense in the second gen with the umbreon/espeon options.


…wait, the fact you’re saying that’s how it works here implies that’s not how it works normally. So I should have been turning in all the items I found elsewhere?
No, actually that does make sense. The other things tend to be things that trainers must have dropped, except in Pokemon Tower, where I think they’re left on the graves and I shouldn’t take them in the first place.

He’s not kidding. You have very few steps for the size of the place, and to get to the end you need to go straight there.
Fail to do that, and you’ll run out of time right before you get to the final zone.
FUCKING TAUROS.
Tauros was the one pokemon I couldn’t get. It didn’t matter what I did. If I threw a pokeball, it broke out and ran. If I threw a rock, it ran. If I threw a bait, IT RAN. I completed the rest of my pokedex only to be stuck at 149. And no one else I knew had caught one either, so I couldn’t trade for it. Eventually I heard about the Safari Zone variant of the missingno glitch and did that only for tauros to refuse to appear. I discovered that in Japanese Blue you could trade for Tauros. I gave serious thought to somehow buying and playing the game.
At some point I watched the episode that first mentioned Ash had caught a herd of tauros. I initially thought this was a joke regarding how Ash hadn’t caught anything (Ash’s failure to catch pokemon was a long running complaint, at least with everyone I knew). Upon discovering that they were in fact talking about a herd of tauros he actually caught, I tried my best to strangle Ash through the TV using the power of my mind
Eventually, I did manage to catch it, but it took far longer than it ever should have.

Yup, that’s the sign right next to them. Maybe originally it was meant to be a hidden item?


Doesn’t this place look dramatic?


Maybe you should let people have more than 500 steps, then.


And now I have surf. Can’t actually use it yet, though, as it requires the badge here.

Like with Bill’s backyard, the question of what lies beyond here was a big one, with a number of cheats about how to move the statues out of the way. It just looks so important. The designers were trying to make it showy to go with the prize, but it looks more serious.

Wow, I forgot how weird that sprite looked.

Hm. And I forgot quite what it says here. In later games it’ll say that they function in groups of six, but here there’s nothing so clear cut. It’s unclear if they’re a communal pokemon or if this is just temporary defensive behavior. The sprite shows more than one, but then, we’re also told that diglett, magnemite and koffing evolve by joining together with others of their kind despite the fact you don’t need those for your pokemon to evolve.
See, it should be hiding in a cave.
Here’s something interesting. If you look at the sprite, you’ll see the eyes are all white.
Paras’ eyes have definite pupils, but that’s been lost. And solid white eyes can be used to indicate death. The idea I heard is that when the pokedex says taken over, it means parasect is a fungal zombie.




























































Dead dream-bubble Parasect. Will the wonders never cease?
Well, dream bubble would imply there’s anything left in the bug’s brain.
Parasect has a bad case of Cordyceps, looks like.
I think it’s a fusion of parasites. Cordyceps is actually unsophisticated compared to some. Sacculina, for example, induces its host to stop molting or regrowing injuries, sterilizes it, then makes it care for the parasite eggs as it would its own.
“It’s possible to miss pokemon when you throw pokeballs here. (It also
happens very rarely in regular battles in what seems like a glitch.)”
Nah; missing is just R/B/Y’s version of zero wobbles, or “Oh no! The Pokémon broke free!” And in turn (unlike the later games), R/B/Y decides how often the ball wobbles based on a crude approximation of the current success rate of the capture formula. The ball misses when it determines that your chance of catching the Pokémon at the current HP and status is less than 10%.
Since you can’t lower the HP or inflict status conditions on Pokémon in the Safari Zone, you’re going to be throwing balls that have a very poor chance of catching the Pokémon, hence the misses, but the balls will also miss if you throw them at a full-health legendary, for instance.
Bait halves your catch rate, while rocks double it; however, rocks also make the Pokémon angry, and while they’re angry they’re more likely to flee (while bait makes them eat, which makes them less likely to flee). Overall the best strategy is to throw some rocks to raise the catch rate, then throw a bait to get it eating so it won’t run while you’re throwing balls. Once it stops eating, the catch rate is reset, so you’ll have to do it all over again.
That’s interesting if unintuitive design. Pretty sure it’s still glitchy, though. When I encountered the ball missing thing outside there, it would be in situations like a 1HP paralyzed zapdos. I’ve also heard people who tried to lower Mewtwo’s HP normally would sometimes have the masterball miss.
Overall the best strategy is to throw some rocks to raise the catch
rate, then throw a bait to get it eating so it won’t run while you’re
throwing balls.
That would require a pokemon stick around for more than one try.
Calculating it, 1 HP paralyzed Zapdos actually has about a 10.596% chance of being captured, but the game figures it’s around 7% (statuses give a bigger advantage for Great Balls and Ultra Balls, but when calculating the wobble estimate, the game always treats the status factor like you’re using a Poké Ball), so yeah, that would miss. Lowering legendaries’ HP is pretty laughably ineffective compared to status; sleep and freezing give you an extra 16.56% chance of catching the Pokémon in an Ultra Ball no matter what, whereas lowering HP can only make your chances three times better than they were when it was at full health. It’s barely worth it lowering a legendary’s HP at all; you’re best off just putting it to sleep and then using the turns it would take to whittle it down to throw a few more balls.
Master Balls missing shouldn’t be possible, since the first thing the capture routine does is check if you’re using a Master Ball and then skip straight to the success part if that’s the case. (Why would they even lower Mewtwo’s HP if they were going to throw a Master Ball, anyway?)
I’m pretty sure I’ve thrown balls at healthier legendaries and had them hit, though. I’ll check it out when I reach Articuno.
I don’t know why people were trying to fight Mewtwo, either they thought you had to weaken it and then use a masterball or they were hoping they could save their masterball, but I did hear it happened and was some sort of glitch with the game.
My favorite part of first-gen catch formulas is that there are several
circumstances under which great balls are more effective than ultra
balls.
It’s not *that* unintuitive, since as a kid I figured it out on my own pretty easily, and I was the kind of child who relied on guides for most things. It always came up in situations where I knew the catch rate would be low (legendaries, the safari zone) and it seemed to me to be the game saying, “Haha, wow, you really screwed THAT up!”
That the game’s laughing at you, yeah, but not what was going on behind it. The ball missing seems like a failure on your part rather than the highest stage of the ball rocking, and only happens in unusual circumstances. And it’s closer to the message you get trying to catch the marowak than any of the other ones.
The rumor I used to always hear was that if you hit and held down A at the moment the pokeball closed, it would increase your odds of a capture. This got taken to an almost religiously superstitious level.
Yeah.. I do that out of habit…
People think that a lot about games. That if you press the buttons harder, or at the exact right moment, that you’ll get rewarded for it. Or that a purely cosmetic difference actually gives you a gameplay advantage.
Probably mixing up their game genres and stuff.