Pokemon Yellow Part 10

Last time, the SS Anne and Lt Surge.

Today…

Back to Cerulean!
If you use the dig TM before talking to this guy, he never stops lamenting its loss, even after you’ve journeyed to every place on the map and played two hundred hours. While it raises some issues about which is the true canon, it pleases me the game punishes you for your greed. If you used it up and then heard he was fine with that anyway, it wouldn’t be right.

But this is just a short stopover anyway. I’m headed for Rock Tunnel.

I’ve also picked up my clefairy again, and as you can see, this only sets me back to slightly stronger than the average trainer.


Pikachu will learn it soon enough. And my mankey…

Yeah, that’s not gonna happen.



That’s right, it’s AJ.

It actually does pretty well.

Though it likes to waste time on this. I’m pretty sure this is supposed to have a solid 30% accuracy, but it seems to never hit at all.

Man, remember that episode? That was back when they were more focused on showing off game elements, like the fact ground can’t hit flying, culminating in Sandshrew’s dramatic use of fissure which somehow ended the battle and resolved everything. How does “drilling into the ground until it splits” beat the your enemies? Cuz.

When it’s not using that, though, pretty tough.



I felt bad and tried losing to him once, but it doesn’t change anything.

Which doesn’t matter because only Pikachu’s happiness matters, and not much even then. (And yet, the fact that mechanic is active makes me notice it more in my other pokemon.)

Also, for all these games were gloriously buggy, they’re also gloriously stable. The game doesn’t freeze up when two things overlap like this.

Look at that lovely beedrill sprite. Shame there’s no weedle in the game.


WHY

You know what’d be cool? If the water here was extra dark because it’s welling up from an underground source, and you could use dive on it to find caves. Someone should write fic about people getting into hidden locations like that, rather than the standard dungeons. What sort of creatures might be there?


YET IT WILL NEVER HAVE LEVITATE



Clefairy’s being a lot more fun to use than I expected.


I mean, sure, it’s just taking advantage of how unbalanced the game is and highlighting why they changed the sleep mechanic, but look at that, I am unstoppable

Rock Tunnel has been fixed up so you can’t see figures. Of course, all you need to navigate is the walls and stair-ladder things, so it’s not particularly difficult, and plenty of the trainer battles are impossible to avoid regardless. The main problem is getting turned around.

I’ve come to really cherish the points in the game where I’m underleveled.

The white flash you get from poisoning doesn’t affect the silhouettes, so you could also use that for navigation…for a while.


Pikachu was my last pokemon there. Luckily, it does some pretty decent damage with body slam.


Sure, whoever you are.

(Fun fact: sign text also shows up like this. Presumably the board glows.)



Onix is ridiculously hard to get in a pokeball.

(Also, apparently diglett aren’t good enough at digging to make their own homes.)

And it shows up at some impressively high levels.


Even the exclamation mark bubbles are a solid black!



Leech life will never be worth anything again, so I might as well have fun with it here. I can’t remember if bug being strong against poison had some sort of rationale or if it was another error.


Hahaha.





Another way of seeing where you’re going is to have Pikachu learn an electric move.

6 Comments

  1. antialiasis says:

    [Though it likes to waste time on this. I’m pretty sure this is supposed
    to have a solid 30% accuracy, but it seems to never hit at all.]

    In R/B/Y, one-hit KO moves automatically fail if the user is slower than the target, which I assume is what happened there. Speed was pretty broken back then (what with also being the basis of critical-hit ratios).

    [Also, for all these games were gloriously buggy, they’re also gloriously
    stable. The game doesn’t freeze up when two things overlap like this.]

    On the other hand, if Clefairy had been your last Pokémon so that you blacked out in front of the trainer, you would have blacked out while the exclamation mark appeared, you would have been unable to bring up the menu until you returned to the route, at which point it would pop up by itself and then, when dismissed, initiate a battle with a Pokémon based on the Special stat of the last Pokémon you fought.

    1. Septentrion Euchoreutes says:

      [Also, for all these games were gloriously buggy, they’re also gloriously
      stable. The game doesn’t freeze up when two things overlap like this.]

      The later games purposely invoked freezing and crashes in order for the player not to screw up their data. If the player merely walks to and unexpected place in the overworld in generation 2, the game would freeze. Abort everything is a pretty common approach to programming games.

      1. Farla says:

        The later games purposely invoked freezing and crashes in order for the player not to screw up their data.

        The later games were spoilsports.

    2. Farla says:

      In R/B/Y, one-hit KO moves automatically fail if the user is slower than the target, which I assume is what happened there.

      Oh, and I just got the speed boost badge, didn’t I? Man the games are weird. Why do badges even do that?

      On the other hand, if Clefairy had been your last Pokémon so that you blacked out in front of the trainer, you would have blacked out while the exclamation mark appeared, you would have been unable to bring up the menu until you returned to the route, at which point it would pop up by itself and then, when dismissed, initiate a battle with a Pokémon based on the Special stat of the last Pokémon you fought.

      There is no other hand, that just makes it even better!

  2. Tyler says:

    It’s so odd that things like Thunderbolt lighting up the cave were implemented whereas other seemingly easy to implement things such as a couple of different interactions based on happiness or the other things you’ve mentioned so far never were. I guess it could have been a memory space issue, but I don’t feel like it would require that much more space to do. Oh well though, enjoy the little things when they do come :)

    1. Farla says:

      I think it’s because it’s a pretty simple thing to insert after the rest of the game is done – it doesn’t interact with anything else, it’s just a cute little easter egg.

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