Pokemon Yellow Part 8

Last time, I failed to catch a jigglypuff.


Since I’m not going to be raising it, why not?

I was ridiculously excited to see this because omg a trade evolution happening without having to trade to another person!!!!!!!!!!! even though I didn’t actually have any trouble trading or anything. It’s just that after Blue, it seemed like I was getting away with something.

Looking at it now, it just seems reasonable to have a trade evolution in-game, although machoke seems like the wrong choice – like graveler, there’s an in-game clue it’s a trade evolution.Down through the path.

Still level 3,  although apparently you can find it at slightly higher levels this time. I wonder how late an addition jigglypuff’s placement was, or maybe it’s deliberate based on the fact jigglypuff doesn’t really need to fight given it can put its opponent to sleep and wander away.

He and his L16 weepinbell fail miserably of course. Then the girl’s pokemon:



That’s right, it’s Giselle! Bulbapedia informs me the other one is the much less memorable Joe from the same episode. Sadly, Giselle here isn’t smart enough to do stuff like not order ground attacks against a spearow, so she’s not particularly difficult.

On to the true champion of the route:


The one saving grace is the butterfree used up all its move slots on status fuckery.
Paralyzed, my jigglypuff is now safe from poisonpowder. Of course, it doesn’t have any offensive moves either, but I didn’t want to sing and then switch out, wasting the precious exp on a pokemon I wouldn’t be keeping, so naturally I kept using sing until struggle kicked in.

Victory at last. Pikachu, celebrate?

Right, right.

Well, the shortest distance to another pokecenter to fix you up is…past two more trainers.

NO I DON’T I DON’T

In the games, the common description of this is trainers “locking eyes” to indicate mutual desire for a challenge but it’s really just a way of saying if they see you they’ll charge.

Venonat is amazingly terrible.



Way too close there.

But I made it, and that’s what’s important.


I feel this was a wasted opportunity. It’s kind of funny in the next gen that he’s still there, but here it’s just oh, they didn’t bother updating anything. They didn’t have to invent some new special building, it could just be his house. Or they could’ve shown it partway built.

But even weirder, the machop’s sprite hasn’t been updated. I guess they only did that in Cerulean because they were adding new stuff there?
I enter the fanclub next.

Didn’t manage to get all the shots here – this seems like more frames than any other of Pikachu’s expressions.

Talking to Pikachu again produces a similar face.




…And that’s it, it’s over. Pikachu just forgets about its love and starts following you around. It’s disappointing how this stuff is one-off. It’d be nice if you could take Pikachu back to play with the clefairy, just as it’d be nice if Pikachu was always really confused by Bill.
What’d be even better is if Pikachu went into NPC walking patterns in any small house.

Like the machop, they didn’t update these guys to have unique sprites – though they didn’t really have to given clefairy and seel are the rare ones who actually fit almost perfectly.


I just think it’s cool how the sprites are colored. It’s odd they didn’t just tie all versions of the sprites to the colors during battle, but what interesting effects it has.



Unreliable seems a poor word choice, since it’s pretty reliably terrible.





This one’s very well done for such a rarely seen animation – Pikachu stays under that bucket a while before popping out, exactly like it’s trying to surprise you.



But I am not that good trainer, yet.This one’s pretty reasonable – it doesn’t feel like taunting since a squirtle’s not going to be useful against Surge, and of all people you’d expect the police to have standards about which strangers they handle troublemaking magic monsters off to.

Though like guns, you can just get plenty of those magic monsters on your own if you want to.

Let’s get one now.


This would suggest they don’t actually destroy the dreams but just stockpile them – though, come to think of it, the very move stockpile works by swallowing and then consuming, so perhaps it’s not the eaten dreams it shows you but the ones swallowed without being digested yet. I like the idea they’re not being destroyed at all, though. It’s weirder, since that’s how metabolism usually works, and you could spin some interesting things from it. What if drowzee mostly grow by incorporating dreamstuff into their own minds? And what if the types of dreams create their personalities?



HAHAHAHAHAHAHAHA

They’re pretty solid combatants, really – though they’re slow and of course the higher levels are defined around who gets the first move.

I wonder how the game dynamic would change if you doubled HP for everyone and gave them leftovers?

They’re still called gamblers. The change is not yet upon us.

VENONAT FINALLY KNOWS A HALFWAY DECENT MOVE.

The biggest issue with the older games is the movesets. A lot of pokemon just aren’t meant to be used until they’re higher level. The addition of eggs in the next generation changes this a lot, although it didn’t have to – they could have just made people rely on inherited moves, which would’ve been frustrating and made actually raising them naturally just as much of a chore. As I found when I tried breeding perfect movesets, a lot of the best moves have too limited PP for normal use, and they make what few battles you can have boring as you either beat everything in a single hit or go up against something far tougher in which case it’s probably faster too and beats you in its own first hit.



This is just hilarious.

3 Comments

  1. Koby says:

    Given what we’re repeatedly told about Drowzee in the Pokedex, how odd is it that in 5 generations, Dream Eater is never a move he can learn naturally?
    See: http://www.rarecandytreatment.com/comics/1133414/dream-on/

    1. Farla says:

      That seemed weird at first, but thinking about it and looking at the various flavor text, maybe eating dreams and the violent move are two different things. The TM is a weaponized improvement over the drowzee’s natural passive way of eating.

  2. Tyler says:

    I’ve never seen the bucket animation before! I loved the look of that :) Such a nice little addition!

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