Category: Video Games

Persona 4: October 31st – November 6th (Heaven)

Last time, the game managed to get even worse than the campout. It was thoroughly vile and confirmed the writers are transphobic and misogynist pieces of garbage, not that that was ever really in question.

But there’s still more game, so let’s trudge onwards. Maybe there will be plot this time.

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Persona 4: February 14th – March 20th (True Ending)

Last time, I went through the optional dungeon added in the rerelease revolving around how the rerelease-exclusive character was very special, but I didn’t care because they didn’t put any effort into making her likable.

This time, it’s Valentine’s Day! I am dreading the horrors.

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Fire Emblem (Series Overview)

Hey, it’s been a while. The reason for my absence is that I’ve been working my way through the Fire Emblem series, which is quite a timesink.

I’ve been interested in strategy RPGs for a while, but they’ve rarely clicked with me, usually due to an overreliance on RNG that rather defeats the purpose of the “strategy” part. I knew that Fire Emblem was both extremely random (even stat gains are up to chance) and extremely punishing of failure, so I avoided it for a long time. However, the hype over Three Houses (the sixteenth game in the series) convinced me to try it and I quite liked what I found, so I decided to give the whole franchise a shot.

Unfortunately, as with Shin Megami Tensei, I started with the best entry in the series and experienced only disappointment thereafter. I do think there are some notable things to discuss, however.

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Fire Emblem (Archanea Saga)

Last time, I gave an overview of my thoughts on Fire Emblem‘s core gameplay mechanics. Now, I’ll begin giving my thoughts on individual entries in the series. This will be more focused on writing and aesthetics, though I will also discuss unique gameplay elements when they come up.

I began at the beginning, of course, though where applicable I played the remakes, because I don’t hate myself.

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