Fire Emblem: Three Houses

EDELGARD DID NOTHING WRONG

*ahem*

As I said at the beginning, this was actually my entry point into the series, as I saw tons of chatter about it on social media and wanted to see what the hype was all about. Now that I’ve played through the rest of the series, however, I’ve gained a greater appreciation for the ways in which it’s in conversation with its predecessors. But, yes, it’s still the best Fire Emblem (though Radiant Dawn has a better plot overall).

After the massively overambitious mess that was Fates, the Fire Emblem team decided to do that again, because they are categorically incapable of learning form their mistakes. Fortunately, they started by making their first good decision in a long time: They outsourced the plot to another company, Koei Tecmo (the Monster Rancher guys). Because they are competent writers who don’t have lolicon and incest fetishes, the game ended up with a really good story. In particular, it is an astoundingly insightful look at classism (though its takes on racism are… awkward at best).

Unfortunately, even with outsourcing, it’s clear the devs bit off more than they could chew; major parts of the game are blatantly unfinished, and the list of cut content is a mile long. Fortunately, the game was so successful the devs were allowed a second shot with an AU remake, Fire Emblem Warriors: Three Hopes, which implements many of the cut ideas and is overall a much better story. Unfortunately, they changed the gameplay to hack-and-slash, so I only watched it instead of playing it. But I’ll discuss both, because Three Hopes sheds more light on aspects of Three Houses.

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Fire Emblem Fates (Gameplay and The Writers’ Undisguised Fetishes)

Awakening was just plain bad. This game was hilariously bad. Improvement?

Fire Emblem Fates is actually a set of three games, but it’s not a Pokemon scam; they are genuinely different games with completely different campaigns. They are all sold separately (with the third being DLC, which I think you can’t get legally anymore now that the 3DS eShop is shuttered) I presume because they still needed money even after Awakening sold like hotcakes. They all share the same engine and core mechanics, so I’ll discuss those first before we get into the Gordian knot that is the plot.

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Fire Emblem: Awakening

The Tellius games were beautiful, awe-inspiring games that said real and meaningful things and restored my faith in the franchise. So of course they bombed and sent the company into a tailspin. After Shadow Dragon and New Mystery also underperformed, they faced an ultimatum: If the next game didn’t sell, the series was done.

Their solution was disgusting slop catered to the lowest of the lowest common denominator. It sold like gangbusters, proving there is no God.

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Fire Emblem (Tellius Saga)

After The Sacred Stones, Fire Emblem returned to home consoles and made the jump to 3D. At this point, after the mediocrity of the previous games, my expectations were at rock bottom, and I was even more pessimistic about this 3D entry, knowing that was so often where franchises went wrong.

So I was completely unprepared for how good these games would be.

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Fire Emblem (GBA Games)

I’m skipping FE4 (Genealogy of the Holy War) & 5 (Thracia 776) because the fan translations are incomplete and dodgy, so I’m waiting for the inevitable remake for those.

After FE5, the original creator of Fire Emblem left the company to make his own games, which were Fire Emblem in all but name. I’m playing them currently and will report if I have any thoughts. In the meantime, I have thoughts on the GBA games, where the series tried to reinvent itself after the creator’s departure.

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Fire Emblem (Archanea Saga)

Last time, I gave an overview of my thoughts on Fire Emblem‘s core gameplay mechanics. Now, I’ll begin giving my thoughts on individual entries in the series. This will be more focused on writing and aesthetics, though I will also discuss unique gameplay elements when they come up.

I began at the beginning, of course, though where applicable I played the remakes, because I don’t hate myself.

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Fire Emblem (Series Overview)

Hey, it’s been a while. The reason for my absence is that I’ve been working my way through the Fire Emblem series, which is quite a timesink.

I’ve been interested in strategy RPGs for a while, but they’ve rarely clicked with me, usually due to an overreliance on RNG that rather defeats the purpose of the “strategy” part. I knew that Fire Emblem was both extremely random (even stat gains are up to chance) and extremely punishing of failure, so I avoided it for a long time. However, the hype over Three Houses (the sixteenth game in the series) convinced me to try it and I quite liked what I found, so I decided to give the whole franchise a shot.

Unfortunately, as with Shin Megami Tensei, I started with the best entry in the series and experienced only disappointment thereafter. I do think there are some notable things to discuss, however.

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Persona 4: February 14th – March 20th (True Ending)

Last time, I went through the optional dungeon added in the rerelease revolving around how the rerelease-exclusive character was very special, but I didn’t care because they didn’t put any effort into making her likable.

This time, it’s Valentine’s Day! I am dreading the horrors.

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