EDELGARD DID NOTHING WRONG
*ahem*
As I said at the beginning, this was actually my entry point into the series, as I saw tons of chatter about it on social media and wanted to see what the hype was all about. Now that I’ve played through the rest of the series, however, I’ve gained a greater appreciation for the ways in which it’s in conversation with its predecessors. But, yes, it’s still the best Fire Emblem (though Radiant Dawn has a better plot overall).
After the massively overambitious mess that was Fates, the Fire Emblem team decided to do that again, because they are categorically incapable of learning form their mistakes. Fortunately, they started by making their first good decision in a long time: They outsourced the plot to another company, Koei Tecmo (the Monster Rancher guys). Because they are competent writers who don’t have lolicon and incest fetishes, the game ended up with a really good story. In particular, it is an astoundingly insightful look at classism (though its takes on racism are… awkward at best).
Unfortunately, even with outsourcing, it’s clear the devs bit off more than they could chew; major parts of the game are blatantly unfinished, and the list of cut content is a mile long. Fortunately, the game was so successful the devs were allowed a second shot with an AU remake, Fire Emblem Warriors: Three Hopes, which implements many of the cut ideas and is overall a much better story. Unfortunately, they changed the gameplay to hack-and-slash, so I only watched it instead of playing it. But I’ll discuss both, because Three Hopes sheds more light on aspects of Three Houses.


