Author Archives: St. Elmo's Fire

I Miss the Sunrise, Episode 0 Part 1 (Guest Review)

Reconstruction Zero: I Miss the Sunrise is the prequel to The Reconstruction, a game you may remember as the subject of my first foray into a multi-part review series. Due to the game’s extreme pacing issues and my own inexperience, that review was a messy affair I don’t wish to repeat, so I plan to do something a little different this time. Like The Reconstruction, IMTS is split into five distinct sections plus a prologue, so I figure I’ll do what I should have done with The Reconstruction and review each arc individually instead of going into the amount of depth usually reserved for books. I will, however, be covering episode 0 – the prologue – in detail, both because it’s pretty dense and because I think it’s helpful to get you established before we take off. There are some episodes I might have to split into several parts, but we’ll see how it goes.

IMTS is very different from its predecessor. The plot is totally unrelated aside from one minor subplot and, of course, thematic similarities. The setting is science fiction rather than fantasy, and I think that’s something that works in its favor, as the author only has to explain relevant divergences from the normal laws of physics instead of trying and failing to explain an entire magic system. It is overall a lot more polished and coherent, and I hope I will have more positive and enriching things to say this time.

The game is freeware, and can be downloaded here if you’d like to follow along. (more…)

Siddhartha (Guest Review)

Siddhartha is a Buddhist philosophy novel, written by a German guy in 1922. I’m not much of a philosophy guy myself, but I was interested in Eastern philosophy to see how it was different from the philosophy I was used to. In addition, Westerners tend to “fetishize” Eastern philosophy; a lot of hippies in the 60’s heralded it as this perfect wonderful truth that would solve all our problems. I assume that one of the earlier pieces will be less distorted because it won’t have that echo chamber effect; in addition, my English teacher swore up and down that this was totally legit Buddhism.

If it is, though, this book convinced me to not touch it with a ten-foot pole. (more…)

The Stanley Parable, or, What is Metacommentary? (Guest Review)

The Stanley Parable is a game about games. You wander through an office building while an omnipresent narrator narrates your every action. The trick is that he narrates your actions before you perform them, so you’re given the chance to disobey. There are a large number of paths, choices, and endings, many of them quite bizarre. This all adds up to a metacommentary on the inherent limitations of game narratives – that is, pointing out that they only allow you the illusion of choice. The Stanley Parable points out that regardless of how many options the game gives you, your choices only allow you to traverse a set number of premade paths; therefore, it asserts, the narrative isn’t truly interactive. I found the game very funny and clever overall, but this is one thing that didn’t sit right with me. (more…)

Heroes, Power Fantasies, and The Legend of Zelda (Guest Review)

I played lots of The Legend of Zelda when I was a kid, mostly the old GameBoy ones (which are, of course, the best). When their focus moved to fancy 3D console games, keeping up became more effort than it was worth, so it dropped off my radar for a while. This summer, I suddenly realized that let’s plays exist, so I decided to catch up on how the franchise has evolved since. I noticed some interesting things, which I believe can tell us something about how we view power fantasies, and how video games factor into that. (more…)

Telepath Tactics (Guest Review)

Telepath Tactics is the latest entry in the Telepath RPG series, and is markedly different than its predecessors. It ditches the vector graphics and awkward birds-eye camera angle for more a more traditional 3/4th view and pixellated style, and streamlines the experience into a linear series of battles like Fire Emblem rather than a free-exploration RPG. I believe that the latter change makes it a better game, but at the same time drastically hinders its storytelling ability. (more…)

A Very Long Rope to the Top of the Sky (Guest Review)

A Very Long Rope to the Top of the Sky is a pretty standard jRPG that starts strong, meanders for a while, then ends with a whimper. It contains some interesting ideas, but it can’t fit them together into a coherent whole. Much like The Reconstruction, it’s less than the sum of its parts. (more…)

HOME (Guest Review)

HOME is a fangame of OFF, an RPG Maker game Farla has already reviewed. According to the description, it’s a fix fic where you play as the Judge and prevent the Batter from destroying the zones. It also claims to improve the gameplay, which was an infamously weak area of OFF. It fails utterly on both fronts.

(Spoilers, by the way, for both OFF and this game.) (more…)

The Reconstruction Part 68 and Conclusion (Guest Review)

I’m finally done! But there’s still quite a bit to go – sociopathy, mindblowing twists, and a bizarre intellectual elitism/anti-science combo, oh my! To start things off:


(“The initial surge of heat should destroy any remaining life on the Surface instantly… Then, the Cycle will be complete. It will send out the signal that everything’s ready. They’ll clean up the Surface, repopulate it, start a new Cycle, and… rescue me.”)

We finally get the reveal that, like everyone else, Tezkhra is a horrible person. (more…)