Category: Roguelike


“It’s… a traditional roguelike,” was Roarke’s summation of this game. “It’s pretty fun. I’m not sure I’d rec it, though.”

‘Mildly fun grindfest with no requirement for emotional investment’ was actually what I was looking for because I’m so tired of like, life and stuff, so oddly enough if he’d been like “I FUCKING LOVE IT” I probably wouldn’t have bought it. As it was, it was indeed a very traditional roguelike that was a mildly fun grindfest that I would not recommend and also exactly what I wanted out of a game at the moment, so score one for human communication.

Spoilers inside, though calling anything ‘spoilers’ in relation to this story is a bit rich.


Bonfire Demo

Bonfire, which I reviewed years ago, is finally getting an expansion into a full game. The demo is out if you want to try it.

Bonfire is a tactical roguelike RPG. I greatly enjoyed the original alpha, though unfortunately, I have to say I’m finding the new demo less fun so far. In The alpha, there were no lasting consequences for failing a quest, but now, you’re severely punished with the loss of extremely scarce long-term resources for letting even a single character get defeated. This exacerbates the problem the alpha already had of locking you into very repetitive defensive strategies if you want to survive.

I do like the other changes, however. The alpha felt like a tech demo, but this feels like a full RPG, and some of the new mechanics address my other big criticisms of the original. Hopefully the rough edges can be sanded off by the time of the full release.

Games for Racial Justice and Equality (Part 2)

Continuing where we left off. A much weaker showing this time, with a lot of games I couldn’t even finish.


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