Continuing where we left off. A much weaker showing this time, with a lot of games I couldn’t even finish.
Category: Survival
The Legend of Zelda: Breath of the Wild
Finally got around to this, 4 years late. It’s good!
I think my most important takeaway from this game is that it’s very different from other Zelda games. It’s good at what it is, but it scratches a different itch. I wouldn’t want all Zelda games to be like this one going forward.
Subnautica

Subnautica is perhaps the best survival game I have played, but in the process I’ve come to believe a lot of the things I dislike about survival games are intractable problems with the genre. You play as the sole survivor of a starship that crash-landed on an alien ocean planet. You start with nothing but a crafting bench, and eventually work your way up to elaborate vehicles and bases, including, ultimately, an escape rocket. In the process you have to manage hunger, thirst, and, of course, oxygen as you must dive deeper and deeper to gather better materials.
If you enjoy survival games you’ll enjoy this, but I have a few nuances to discuss.
Prey (2017)
I’ve heard lots of people insist this is the bestest game ever. I was dubious since I’ve never been able to get into FPSs, but a while back Epic Games gave it away as a freebie, so I picked it up on a whim. While going through my Christmas games I remembered it, and decided to give it a try.
File this away next to Fallout: New Vegas in excellent stories that were tragically packaged with terrible gameplay. Because by god the gameplay is terrible. I can tolerate simple FPSs, but ones that try to get fancy with verticality and exploration and platforming are just painful.
Pathologic: Intoduction and Gameplay
Pathologic was a game reviewed here by illhousen… a decade ago, god we’re old. He had the advantage of being able to play the game in the original Russian instead of its bungled English translation. However, recently several years ago the game was rereleased on Steam with a much better English translation, alongside its sequel/reimagining Pathologic 2. Farla and I have been interested in the game for a very long time (even attempting to play the old incomprehensible version), so we thought we should play both the whole way through and give our own thoughts.
If you’re not familiar, Pathologic is a survival horror/immersive sim… thing where you play as a doctor trapped in a rural village during the outbreak of a strange, supernatural plague. It is known for being incredibly grueling and punishing, requiring you to manage survival meters like hunger and exhaustion in addition to janky combat where you can die from a single hit, all while you must complete objectives under the yoke of a strict real-time clock that’s always ticking — think Majora’s Mask, but you can’t time travel. It flopped on release for obvious reasons, but became a cult classic among those of us who appreciate weird, deliberately counterintuitive games. Unfortunately, it ended up a bit too weird even for us; it felt like it tried to do too many things at once and as a result it’s hard to tell what the story was even trying to say.
Also, what it does say is… questionable. As is usual for games of this type, much of the popular analysis just stops at “Wow, isn’t it amazing that it has themes and asks hard questions?” without evaluating the answers it provides to those hard questions. They also tend to gloss over how deeply weird the games are about women, especially the second one.
Pathologic: The Bachelor
Previously, I discussed the gameplay and aesthetics of Pathologic. Now, I’ll delve into the plot, which is a more complicated beast. As I said in the first post, every healer has a unique plotline, and each one warrants their own post.
Before we begin, I will note that the writing of this game is deliberately opaque, ornate, and confusing, with one early character literally saying, “Forgive me if my speech is strange,” to establish this is deliberate. This means that even with the revised translation, many aspects of the story are unclear and have open-ended interpretations. I think I grasp most of the central themes and messages the story is going for, but here’s a disclaimer that I could be wildly off-base.
Each of the healers has a different hook for coming to the town. The Bachelor, Daniel Dankovsky, wants to uncover the secret to immortality, and is told by the town doctor Isidor Burakh he should study Simon Kain, the patriarch of the town who has is supposedly hundreds of years old. He is immediately given lodgings in the good part of town by local woman Eve Yahn, who, uh, looks like this…

…and heads out to visit the Kains first thing in the morning. They tell him Simon died the night before he arrived. Off to a great start!
Pathologic: The Haruspex
Where Dankovsky begins the game well-fed and rested in a fancy house, Artemy arrives in town after walking for multiple days straight, having not slept or eaten in all that time. He is immediately greeted by a bunch of knife murderers, who he kills but not before sustaining wounds himself. He quickly discovers this is because he has been framed for his father’s murder, so his reputation is at rock bottom and everyone in town is ordered to kill him on sight. Fun!
Pathologic: The Changeling
The Haruspex’s route was a rough draft. This route is blatantly unfinished. And that’s a shame, because it’s really cool.
Throughout the other routes, Clara has been a major enigma. She claims she has healing hands, but we never see her use them. The townspeople claim she’s the Sand Plague incarnate and her touch actually brings death. She herself claims those are the actions of her evil twin… and while you never see two Claras in the same place, you do often find her moving between locations implausibly fast, as if there really are two of her.
So what’s the truth? What’s her deal?
Pathologic 2
So commercially, Pathologic was a flop that became a cult classic; enough of a cult classic that the developers managed a successful Kickstarter campaign to create a remake, which they called Pathologic 2.
It sucks and I hate it.
Christmas Steam Games (2024): Recs
Inside: Control:Override, The Messenger, Sunblaze, Outer Wilds: Echoes of the Eye, Northgard, In Other Waters
Crashlands
I did not expect to like this game. I found the visuals ugly and usually find “topical” humor to be juvenile and an excuse to not write real jokes. At first the world felt open and empty, and I worried it was yet another survival crafter with no thought given to plot or gameplay.
Slowly but surely, Crashlands won me over. It visual design was consistent and thoughtful, clearly purposeful and tone-consistent. The writing was good and often quite entertaining, with a self-aware tongue-in-cheekiness. The scale of the plot slowly ramps up in a way that feels natural and engaging. And more than anything else, the attention and care it put into its worldbuilding and characters was above and beyond any game I’ve played in a while.
QuickRecs: Surgery Edition: Part 2
Inside: Lil Gator Game, Koa and the Five Pirates of Mara, Dredge, Dadish
go play lil gator game
Quick Pans
Inside: Duskers, Golden Light, Earthlock, Surviving the Aftermath, Amnesia: The Bunker