Pokemon was the first franchise I followed, but Harvest Moon is a close second. I’ve been with it since before I can remember. It’s a bit of the end of an era for Harvest Moon fans, as games under that name won’t actually be Harvest Moon games anymore, and this first demonstration of that is a complete disaster.
I’m as shocked and happy some of you are into this series as you seem to be in the comments that I am, so let us congregate!
This was the best entry into the Harvest Moon franchise in a long time. To recap, it’s not called Harvest Moon because essentially Natsume wrestled the Western rights to that name from the Harvest Moon dev team, so they had to release the next installment under a new name in English.
So I’ve been putting this off forever because my complete feelings about this game are, “JSLKFSJDFLK~!!!!! :D:D:D:D:D,” and that doesn’t make for a great post, but I feel that I need to at least get it out there. Go play Recettear!
I LOVED THIS GAME. I literally put like 100 hours into it. THANK YOU WHOEVER RECCED THIS. Also Boyfriend and Dog hate you.
You’re Recette, and you run an item shop with your debt-collecting fairy, Tear. You go into dungeons to find new items to sell and it’s amazing. If you love sims and sandbox games you will love this. If you love The Sims you will, too, I guess. I found the dungeon crawling really fun as well. It was awesome. 10/10 would recommend to everyone ever.
And that’s your review. You’re welcome.
I’m still putting off dealing with Atelier Escha (which, ugh, that game) but in the meantime, here’s a fun entry into the series, and the only handheld one released in the US.
It’s a lighthearted and super-adorable game that I found really fun and features some of the great town-sim elements I liked so much about Meruru. It was incredibly short, though. (more…)
It was once again that glorious time of year where you could get 47 games for $3.50, and some of the ones I got were even very good!
Inside: Mimpi Dreams, Slime Rancher, ABZU, Botanicula, Reigns, Nihilumbra
The biggest problem with farm sim World’s Dawn is that Stardew Valley exists.
Inside: Everything, NightSky, An Octave Higher
And now for the less good stuff. RPG Maker sadly put up a very poor showing this year.
Inside: Crown Champion, Sojourner, TAURONOS, Forever Home.
I finished chemo on Tuesday, so in celebration here are some recs!
Inside: Hook, Staxel,Tiny Echo (more…)
Inside: Semblance, SteamWorld Dig, Islanders, Equilinox
Hello hello hello my dears! I hope you are all staying indoors. Mr. Act (who is asthmatic) and I (who is without an immune system) are both high-risk and terrified. Every time you think about going out, consider that you might kill me, and maybe reconsider. Or don’t, depending on why you’re reading this.
Anyway, quaran-time has actually has a wonderful effect on my health. I mean, I’m going crazy and getting no vitamin D, but Mr. Act is home all the time, I’m cooking and cleaning because I’m not exhausted by work, and reduced workloads in class mean I can like, read and write for fun? It’s weird.
So, looking over the myriad of things I have in drafts, I thought this would be a good one to push out, because Verdant Skies is a really interesting game that’s actually not that good but I put 30 hours into it anyway for a few reasons. The gameplay is really pretty shitty but it has some wonderful ideas and mechanisms and perhaps most importantly for our typical reader, it’s really committed to making a farm sim that goes above and beyond in terms of race and gender. If those things are important to you this is definitely worth checking out, but if you need high polish and deep gameplay first and foremost it’s probably not for you.
Pulling back a bit though, this is a futuristic space colony farm sim.
I had a few games this time that weren’t really bad, but I also couldn’t really rec. Under the right conditions, someone might be interested, but they’d have to be kind of specific conditions.
Inside: World Tree Marche, TumbleSeed, SteamWorld Quest, Forget Me Not: My Organic Garden
Inside: SteamWorld Heist, Kynseed, AER
In 1999, Bandai broke Digimon into the mainstream with the release of its first video game title: Digimon World for the PlayStation. Digimon World was, by any objective measure, a terrible game. The mechanics were incredibly convoluted, punishing, and poorly-explained, glitches abounded, and everything was filtered through a poor translation that just made everything even more confusing. Even with the official strategy guide, we were barely able to muddle our way through to the end.
I loved it anyway, because it was also an incredibly unique game. It was a fascinating blend of open world, town sim, monster-raising sim, and RPG. You were given free reign to explore a huge, fascinating world with tons of secrets and interconnecting parts, and every digimon you recruited contributed to the central city in some way. At the beginning of the story, the city is totally abandoned, with nothing but a sad empty market square; by the end, it is a booming community with a variety of incredible services. Even the digimon that provided only minor or aesthetic additions delighted me; I loved seeing how all of them contributed in their own way.
Unfortunately, this was to be a one-off. The sequels in the series were completely different genres, adopting much more standard RPG mechanics. I’m not sure what they were thinking, because this is Digimon, so it’s not like it has anything going for it but the monster-raising aspect.
So imagine my surprise when I heard there was a spiritual successor to the original Digimon World, using the same mechanics! It was called Digimon World Re:Digitize and though it was never released outside of Japan, a fan translation was made. I decided to try it out on a whim.
I discovered they made Digimon World into a functional game — but at what cost?