Here’s the roundup for the remaining Christmas games that didn’t warrant full posts.
Inside: Snake Pass, Environmental Station Alpha, Slime Rancher, Q.U.B.E. 2, Event[0]
Here’s the roundup for the remaining Christmas games that didn’t warrant full posts.
Inside: Snake Pass, Environmental Station Alpha, Slime Rancher, Q.U.B.E. 2, Event[0]
Inside: Vision Soft Rest, What Remains of Edith Finch, Dungeons of Dreadrock
Reviewing a set of Metroidvanias I picked up on Steam.
Inside: Elliot Quest, 8Doors: Arum’s Afterlife Adventure, Unbound: World Apart, Teslagrad
I got around to checking out some games that have been on my radar for a while, including the widely beloved XCOM 2! It sucked, so I’ve included some better games too.
Inside: XCOM 2, GRIME, Wonder Boy: The Dragon’s Trap, WireWalk
Inside: OVERWHELM, Islets, Moonlight Pulse, Brothers: A Tale of Two Sons
Inside: CrisTales, Axiom Verge 2, Hellblade: Senua’s Sacrifice
The Knight Witch is a shoot-’em-up Metroidvania, which is a pairing I haven’t seen since Hero Core in 2010. I’m usually not great at shmups, but I managed to fumble my way to the end and it was pretty enjoyable.
The most unique mechanic is a deckbuilding element, where you can equip a large number of spell abilities but only three are available at a time, chosen at random. I thought this was an okay idea that encouraged you to use spells often to cycle through your cards, but it was pretty awkward to be constantly flicking my eyes over to the corner of the screen to check my available spells while also needing to keep track of all the bullets and enemies flooding the screen. I think the biggest problem was that each of the three cards in your “hand” are assigned to a different button, preventing you from building up muscle memory since the function of each button changes constantly. You need to look at the cards to even know what your buttons do, during gameplay that requires you to make split-second decisions about which buttons to press. That’s kind of an intractable problem with the random card draws, though; I can’t think of a good solution other than limiting you to one available card at a time.
What I really want to talk about is the story, though. It’s an environmentalist climate change narrative. It does a surprisingly good job of this up until the end, where you (of course) solve climate change by punching it in the face. I think this merits some discussion.
Inside: Death’s Gambit, Ghost Song, Kemono Jihen

Ender Lilies is a Metroidvania about a little girl lost in your typical Soulslike post-apocalyptic hellscape with the ability to purify the corrupted undead and summon their spirits to fight on her behalf. I was extremely leery about this premise for obvious reasons, not helped by the promotional art that emphasizes how pathetic and moe the girl is. (Notice that she is pigeon-toed in the above picture; that is her default standing pose.) Fortunately, the game never got creepy about it, but the aesthetic does still annoy me. The game itself is very good and I recommend it if you like Soulslike Metroidvanias.
Inside: 9 Years of Shadows, Cookie Cutter, The Captain, Sunless Skies
Inside: Astalon: Tears of the Earth, BioGun, Tunic
Inside: Crash Bandicoot: Back In Time, Eldritchvania, Mirrored Soul, Cuphead
Inside: Rebel Transmute demo, Cosmos Bit, The Last Monster Master, Citizen Sleeper.
A few games that weren’t terrible but left me underwhelmed. Inside: The Bridge, F.I.S.T.: Forged In Shadow Torch, TetherGeist demo, Threadbound demo
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