I’ve been meaning to make one of these for a while, but I have SO MANY THOUGHTS after finishing DQ11 that this seemed like a good time.
As per request. Discuss Discworld, other works, and related topics.
This game is really good and you should play it. I cried so many times. It’s a bit small for a $20 game, but definitely pick it up if there’s a sale.
I briefly mentioned Night in the Woods during my review of Always Sometimes Monsters, and I think it’s time to go a bit more in-depth on that. Night in the Woods is an amazing example of how to do realistic right. It doesn’t just have realism, it has verisimilitude. The whole story, from beginning to end, is amazingly, painfully real, not because of cynicism and darkness, but because of sentimentality and hope. I saw myself and the people I know in these characters and their relationships over and over again. This is a story about finding something to cling to in a world that’s falling apart, which I think is something a lot of people need right now — and the ending is eerily topical for something that started development in 2013.
Also, Demontower is super fun and the central mechanic is really clever.
Only thing you need to know that the game isn’t very clear about: whoever you hang out with on the first day, stick with them through the rest of the game.
Feel free to use this as a discussion post.
Because, amazingly, we don’t yet have one. Are pokemon yokai or animals? Are pokemon sapient? Is pokemon training abuse? Let the world know.
Because it has proven necessary. Discuss the original novel, the anime, Abridged, and all things between!
Talk about whatever books we haven’t got to here!
Here you are. Let’s keep it off other threads now. Does disqus allow subscribe/unsubscribe? Ugh, we really need to get rid of disqus.
New translation? New game? New horrible costumes? New Saberclone? New interview? TELL THE WORLD HERE.
In case some new thing comes up and everyone wants to chat about that without taking over a random post.
If you’re looking for the Dragon’s Blaze/Hybrid of Fate drama, that’s here.
“A Dark Room” is a remarkably simple browser-based game that metamorphosizes from a well-written text-based atmospheric exercise into a genre-bending multi-faceted experience that I heartily recommend. There’s not much to say about it because I don’t want to spoil the experience for anyone, and if you’re anything like me, seeing spoiler tags only makes you want to keep reading. Go play it!