Category: RPGs

Pokemon Omega Ruby Day 47

Helping activate the genocide beam is a little hefty of a decision even for Lucki. I decide to contemplate the probable ethics for a bit and check out Sea Mauville. Maybe that’ll give me some ideas.

Observe the harmony between nature and the constructed elements. This is pretty neat, isn’t it? asks a sailor. Uh. It looks a lot like a beached ship that happens to have plants growing on it – and it’s mostly bare patches, so less nature than an actual island.

I feel like maybe they were thinking of something like

http://itcolossal.com/abandoned-ship/

but that’s actually forested over quite significantly, so it comes off very differently. (more…)

Pokemon Omega Ruby Day 48

I hate to give spoilers, but in this case it’s terribly obscure:
after you see the ‘you’re being watched’ tag, read the bookcase mentioning the Odd Keystone then immediately and without moving press Start and open a menu that obscures the overworld screen.

Well, Lucki, you heard the internet stranger. Go obscure your vision in the creepy abandoned place where someone is watching you. (more…)

Telepath Tactics (Guest Review)

Telepath Tactics is the latest entry in the Telepath RPG series, and is markedly different than its predecessors. It ditches the vector graphics and awkward birds-eye camera angle for more a more traditional 3/4th view and pixellated style, and streamlines the experience into a linear series of battles like Fire Emblem rather than a free-exploration RPG. I believe that the latter change makes it a better game, but at the same time drastically hinders its storytelling ability. (more…)

Pokemon Omega Ruby Day 55 (Delta Episode)

Refusing to act until he stops doing this stupid thing and gets out of my way just makes time stop instead of letting me actually get to play meteor chicken with Wallace.

Then let us begin… Champion of Hoenn. You, who should exhibit the most graceful of art in battle with your Pokemon… I would have you show me your true strength!

We already did this, Wallace.
(more…)

I Miss the Sunrise, Episode 0 Part 1 (Guest Review)

Reconstruction Zero: I Miss the Sunrise is the prequel to The Reconstruction, a game you may remember as the subject of my first foray into a multi-part review series. Due to the game’s extreme pacing issues and my own inexperience, that review was a messy affair I don’t wish to repeat, so I plan to do something a little different this time. Like The Reconstruction, IMTS is split into five distinct sections plus a prologue, so I figure I’ll do what I should have done with The Reconstruction and review each arc individually instead of going into the amount of depth usually reserved for books. I will, however, be covering episode 0 – the prologue – in detail, both because it’s pretty dense and because I think it’s helpful to get you established before we take off. There are some episodes I might have to split into several parts, but we’ll see how it goes.

IMTS is very different from its predecessor. The plot is totally unrelated aside from one minor subplot and, of course, thematic similarities. The setting is science fiction rather than fantasy, and I think that’s something that works in its favor, as the author only has to explain relevant divergences from the normal laws of physics instead of trying and failing to explain an entire magic system. It is overall a lot more polished and coherent, and I hope I will have more positive and enriching things to say this time.

The game is freeware, and can be downloaded here if you’d like to follow along. (more…)