Inside: Recursive Ruin, Suits: A Business RPG, Nier: Automata
Category: RPGs
Quick Reviews
Inside: Evoland, Evoland 2, Anode Heart, Dragon Spirits, Mind Over Magnet
Together in Battle
Together in Battle is the latest entry in the Telepath RPG series and the followup to Telepath Tactics, which I reviewed… a decade ago, wow it’s been a while. In the intervening time I’ve gotten a lot more experience with tactical RPGs through binging the entire Fire Emblem franchise, so I have broader knowledge to compare it against.
Together in Battle is structured more like a roguelike: Characters, maps, and events are randomly generated except for a few story-related battles. To this end there is now a life sim aspect where you can only do a limited number of things per day, and your characters regularly drain food and money. I can see the reasoning in this — it makes sense to try something qualitatively different rather than just making Telepath Tactics again. Unfortunately, I don’t think it accomplished what it was going for nearly as well this time, and overall left me feeling oddly disappointed.
Rainbow Billy: The Curse of the Leviathan
This is a cute kids’ game of the “experimenting with nonviolent gameplay” genre. It reminds me a lot of both UnderTale and my own Flawed Crystals. The overall structure is essentially, “What if when you spared enemies in UnderTale they joined your party?” A set of recruited enemies are drawn randomly from a deck in each round, and you can summon a certain number per turn. Outside of battle, you can level up your friendship through the standard video game relationship strategy of bribing them with gifts and food.
The plot is a standard Saturday-morning-cartoon-esque premise: An evil monster has drained all color from the world because he wants to remove the hero’s “rainbow heart” and make everything conform to normalcy. If that sounds like very queer subtext, you may be surprised to learn it is actually queer text; the protagonist is textually nonbinary, and many of the recruitable characters are gay or nonbinary and explicitly struggle with queerphobia. I’m pleased we have gotten to a point where kids’ media can discuss this stuff outright instead of needing to obfuscate everything behind metaphor and allegory.
Backpack Hero
This is a roguelike that makes a game out of inventory Tetris. Not only do you have limited inventory space, but items can affect each other based on their position within the backpack and relative to each other. For instance, helmets boost your defense for every row below them, and arrows gain attack power for every empty space to the right of them. I think this is a very neat idea, but unfortunately the actual game ended up rather half-baked.
Cassette Beasts

This is a Pokemon-like I’ve had my eye on since it released in 2023. I was on the fence about buying the full version after playing the demo, but I managed to snap it up for dirt cheap during the summer sale.
I found this game to be very similar to Disc Creatures: Lovely world, presentation, and creature design, but distressingly dull gameplay. The late game is barely any more complex than the battles featured in the demo. The whole thing feels more like a proof of concept than a finished game, which is a shame because it does have a lot of potential.
Quick Reviews
Inside: Crash Bandicoot: Back In Time, Eldritchvania, Mirrored Soul, Cuphead
Lisa: The Painful
This is a sequel to LISA, which Farla reviewed a long time ago but which I’ve never played. It seems pretty self-contained though. The game follows Lisa’s brother Brad following an apocalypse that causes all women to disappear from the world. Brad stumbles across a baby girl and chooses to raise her as his daughter. She inevitably gets kidnapped, so Brad must go on a journey to rescue her.
Quick Mehs
Several games that I gave up on. Inside: Filament, Virgo Versus the Zodiac, Sifu.
Quick Recs
Inside: Soulstice, Silksong, OMORI.
Clair Obscur: Expedition 33
Expedition 33 presents a post-apocalyptic world where a monster known as the Paintress has painted a number on a huge monolith; every year the number goes down by 1, and everyone older that number dies instantly. Every year people send out expeditions to find and kill the Paintress, but none have succeeded or even come back. I was intrigued by this premise for its similarity to Final Fantasy X, the best Final Fantasy, as well as the promise of an older cast, as this sort of setup is usually an excuse to create a cast of sexy 20-year-olds (or teenagers).
It was a profound disappointment. I’m used to being disappointed these days, but this still impressed me with just how bad it was.
Quick Pans
Inside: Duskers, Golden Light, Earthlock, Surviving the Aftermath, Amnesia: The Bunker
QuickPans: RPG Edition
I tried some games the internet told me were good: Final Fantasy V, Octopath Traveler, and Lost Eidolons. They all sucked.
Darkest Dungeon 2: Secrets of the Coven
So I thought I was finished with Darkest Dungeon 2 after I reviewed it on release, but it turns out that while I wasn’t looking they released a whole new game mode that’s more like a strategy game. In general I think the new game mode works a lot better with the core gameplay, but that’s not what I want to talk about. What I want to talk about is one of the story modules that goes with it, which is “What if witches were actually inhuman monsters and it was okay to kill them to the last?”
Quick Reviews
Inside: Rue Valley demo, Blue Prince, LOVE, Infinifactory, Mewgenics.