
Monster Crown is a mons game by people who either don’t know or can’t be bothered to construct a functional video game.


Monster Crown is a mons game by people who either don’t know or can’t be bothered to construct a functional video game.

This was the first main series title to get an international release, I guess because the moral guardians finally quieted down enough for Atlus to feel comfortable floating their screed about the many evils of Christianity to the rest of the world. But did you know it’s actually not the first entry in the overall franchise to get such a privilege? A few spinoff games got American releases earlier, where the series title was localized as Revelations. That’s genuinely such a great title. “Resurrection of the Goddess” may be literally accurate to the Japanese title, but it’s an artifact title with no meaning for most of the games. But “Revelations” so neatly encapsulates what the games are about both literally and symbolically on so many levels, and it’s a Bible reference!
So of course when it came time to finally bring a main series title international they decided to throw that in the garbage so they could not bother translating the title at all instead, because what is localization.
So it’s time to explore Revelations Untranslated Word Salad III: Nocturne, the third numbered entry which is actually the fourth entry, or sixth if you count the pre-reboot Megami Tensei games. The franchisening has truly begun.

Disc Creatures is a fantastic mons RPG that effectively captures the feeling of old-school Pokemon while bringing plenty of new things to the table. It is also, unfortunately, a very standard jRPG that got boring for me extremely fast, but if that doesn’t bother you there’s a lot here to love.
The years preceding Localization Crimes III: Nocturne saw a large number of spinoff releases for the series. One of them was Persona, which Act reviewed way before this, but a lesser-known one was Devil Summoner, which is basically identical to the main series so I’m not entirely sure why it’s a spinoff.
The first Devil Summoner sounds interesting from the Wikipedia article, but it was never even fan-translated, so I instead started at Shin Megami Tensei: Devil Summoner: Soul Hackers. Ah, you know something’s a franchise when it contracts colon cancer!

Abomi Nation is a roguelike mons RPG — essentially, an entire game built around a randomizer Nuzlocke. I think this is a pretty smart pairing — the biggest problem in mons games is that it’s infeasible for a single player to use more than a small fraction of the total roster, so by building the game around multiple playthroughs and randomizing your team each run, you get to appreciate a wider variety of mons than you would otherwise.
The Nuzlocke comparison is very apt, however, because the gameplay is otherwise nearly identical to Pokemon’s, with all of its flaws along for the ride.
I despaired of ever getting to play this because it was a PS4 exclusive, but this year it got ported to Switch!
Digimon World: Next Order is the third true Digimon World game, conceived as a throwback to the original PSX game and a followup to Re:Digitize, which I reviewed here. It is a much better game than either of them and does a better job of recapturing the essence of the original Digimon World, but still falls woefully short. Admittedly, at least part of this is definitely that the original Digimon World‘s formula wasn’t very good to begin with, but a big part is definitely the design decisions of this game, particularly a lot of things that are most definitely problems with the current generation of gaming.
Here’s the roundup for the remaining Christmas games that didn’t warrant full posts.
Inside: Snake Pass, Environmental Station Alpha, Slime Rancher, Q.U.B.E. 2, Event[0]
This is the first SMT game I’ve reviewed that was made after Devil Survivor, so we’ve finally caught up to my first exposure to the series! Let’s see if the series improves or if DeSu proved to be the high point after all, shall we?
This game was originally planned to be SMT4, but was rebranded as a spinoff due to how different it ended up compared to the mainline games. Instead of an ordinary high school student, you play as an elite soldier tasked with investigating a portal to Hell that’s appeared in Antarctica and threatens to swallow the entire planet.
Darkest Dungeon 2 is, obviously, the followup to Darkest Dungeon, which I previously reviewed. The developers deliberately wanted to take the sequel in a different direction instead of just making Darkest Dungeon again, which I support. Unfortunately, that direction was completely at odds with it being a roguelike.
Rounding up some spinoffs that sounded interesting. I bounced on all of them almost immediately because they are terrible.
Ah, colon cancer.
Anyway, I found an SMT spinoff I didn’t hate! Remember how disappointed I was that, despite SMT3 making a big deal of the protagonist being part demon, he was still basically just a dude? Well, this game fixes that.

This lovely creature is the main character. Notice how he is an actual inhuman monster and not just a dude with tattoos!
The series has officially disappeared up its own butthole. SMT4 is an empty, vapid game that only serves to demonstrate how utterly creatively bankrupt these writers are. I couldn’t even be bothered to watch a playthrough, the plot summary was so stupid my eyes glaze over at the thought. I may have disagreed — strongly — with the execution of previous entries’ ideas, but at least they had ideas. This game doesn’t. It is about nothing, it is nothing.
This game is a reboot AU again with the exact same trite moral choices again and the exact same set of cookie-cutter centrist propaganda endings again (now with bonus xenophobia and nationalism!) because the writers are physically incapable of doing anything else. Where the plot isn’t a shameless rehash of SMT2 it’s completely unhinged fantasy nonsense that has given up on anything approaching coherent real-world commentary. “If a city got caught in the crossfire between God and demons in a way that bears no resemblance to real-life holy wars would that be messed up or –” I DON’T CARE TELL A DIFFERENT STORY FOR ONCE YOU HACKS. The only new addition of any significance is a fourth ending where you decide the only way to end suffering is to destroy the universe because the war between God and demons is eternal, which sure is a hilariously meta response to this soulless husk of a cash-cow franchise. The setting’s problems are only intractable because you keep resetting it, writers, if you hate that so much let the franchise die already.
To add insult to injury, the series artist got shafted and replaced by idiots who think they can slap whatever design they feel like onto established mythological figures:


The left is by the previous artist, the right is by the new one. They are both meant to represent the same angel. Yes, really. All of the angels are similarly overdesigned messes with no relation to any real depictions. Also, Lucifer looks like a Roswell alien instead of his established design for some reason. The previous artist may have had his faults, but at least he was trying. (And in case you were hoping something good came out of this mess, no, they still use his softcore porn design for the regular angels.)
And minor aside, but it amused me: The standard and hilariously untrue “Any similarity to real people is coincidental” disclaimer has now been shortened to just “This is a work of fiction.” Methinks some legal consultation happened here.
The game was somehow so successful it spawned a sidequel, Apocalypse, which I was willing to actually play because I saw it had a gameplay feature I found interesting, and also supposedly it ends with you killing God (again), which sounded cathartic if nothing else.
I’ve heard a lot of good things about the Persona series over the years, so as part of my foray into the Shin Megami Tensei franchise I decided to try it out. I, of course, started with the first one. (To head off the inevitable question, it was the PSP version, since I heard the PSX localization was a disaster.) I had some hopeful expectations going in given the series’ popularity and my own positive feelings towards its predecessor If.
This was a mistake. Persona 1 is a grindy, tedious mess of a game with a plot that’s morally bankrupt when it’s not totally incoherent.
The plot of Persona 2 is “What if a spooky demon man was spooky?” Fanboys act like this is the best story ever written.
I really don’t need to say anything more, but I will for the sake of thoroughness.
Persona 3 is very different from the preceding games in the series, to the point it honestly feels like the start of a different series entirely. Instead of a standard jRPG, it’s a kind of blend between a dungeon-crawling roguelike and a dating sim: By day you live as an ordinary high school student, take classes, and bribe your friends to get Relationship Points™; by night you fight monsters.
Unfortunately, while it’s better than the preceding games (and actually playable), it feels very much like a rough draft. This makes sense, since it was their first attempt at a lot of radically new mechanics, but I don’t think it aged well. I’d say the story is decent, but either watch a playthrough or the anime adaptation instead of playing it yourself.