Category: Recommendations

The Sick Land

A deeply unsettling setting that left me equal parts disturbed and depressed by the end.

However…

The previous horror I linked to was someone recounting what they remembered of an improv RPG one-shot.

The Sick Lands is objectively put together far better, better hits stuff that disturbs me and avoids things I’m pretty meh about (IN SPACE is science is more of an uphill battle for mysterious horror) and has a real conclusion…and yet, overall is less satisfying.

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Beauty Queens

This is a book about a bunch of beauty queens whose plane crashes on an island that was supposedly good. It is by the “gypsies speak Romanian right?” author.

It is actually a cute book that said a bunch of nice, thoughtful things about race and gender and family and a bunch of very mean things about corporations.

I am confused too but it’s a thing I didn’t hate so I thought I should share. (more…)

Atelier Ayesha: Alchemist of the Dusk

I liked this game a lot. The way the story petered out at the end as a sequel hook was disappointing, and as always I wish there was more free time to explore the world, but overall it’s a super solid entry into the series, and it’s more plot-heavy than anything in the Arland trilogy. It tries to be a more traditional jRPG, I think, with decent success, and if you liked the other games you’ll like this, though I don’t think it will convert anyone. (more…)

Soma Spirits and the Golden Mean Fallacy

Soma Spirits is a neat little RPG about philosophy and choices you should check out. The premise is that, after the world erupted into war, the gods split the world into two spiritual planes: the World of Joy, where everyone is always happy, and the World of Sorrow, which lacks the unchecked emotion that led to the war. This worked pretty well for a while, but now the worlds are becoming unstable and There Can Be Only One. Each god obviously wants their own world to dominate, and you are led through five scenarios where you must solve a dilemma by either curbing unbridled joy or alleviating sorrow. Generally, this comes down to a choice between personal happiness and societal responsibility. I am all about that stuff.

Unfortunately, the conclusion leaves a lot to be desired. The warning signs become obvious the moment you learn there is a true ending. Though the game’s description claims that “you may find that the choices made in Soma Spirits are not so black and white. Every major choice made will have some impact on the story, and there are rarely any ‘correct’ solutions”, there is objectively one correct choice: make a perfectly even number of Joy and Sorrow decisions to create a fully balanced world. Deviate from this at all, and the game makes sure to inform you that you are crazy, stupid, and/or evil. As much as the game loves to tout that every individual decision has logical merit, it doesn’t extend the same tolerance to aggregate decisions.

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Annihilation

annihilation-by-jeff-vandermeer

I stumbled upon this book by chance. My father mentioned it was mysterious horror very in line with my interests, then the cat woke me up with her mouse murders and I decided to read the first page, and then I ended up committed to reading the whole thing because there was no hope of falling asleep after that. I would highly recommend it.

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